Files
UnrealEngineUWP/Engine/Source/Runtime/CrunchCompression/CrunchCompression.build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

34 lines
799 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class CrunchCompression : ModuleRules
{
public CrunchCompression(ReadOnlyTargetRules Target) : base(Target)
{
// PrivateIncludePaths.Add("Runtime/CrunchCompression/Private");
PublicIncludePaths.Add("Runtime/CrunchCompression/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Crunch"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"ImageCore",
"TextureCompressor"
}
);
}
}
}
}