Files
UnrealEngineUWP/Engine/Source/Programs/UnrealWatchdog/UnrealWatchdog.Build.cs
T
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

34 lines
664 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealWatchdog : ModuleRules
{
public UnrealWatchdog(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/UnrealWatchdog/Private",
}
);
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Analytics",
"AnalyticsET",
"Projects",
"ApplicationCore"
}
);
WhitelistRestrictedFolders.Add("Private/NotForLicensees");
}
}