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8baadec8a6b32127db9bd5e77050ebbad91ee269
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/Xcode
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Josh Adams 8baadec8a6 - Fixed Run Target name in Modern xcode to not have the _Plaform suffix
#rb trivial
#fyi calvin.zheng
#preflight 63c9d1b6d45afa2a8fd3a1c6

[CL 23783492 by Josh Adams in ue5-main branch]
2023-01-19 18:34:12 -05:00
..
XcodeFrameworkWrapperProject.cs
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
XcodeProject.cs
- Fixed Run Target name in Modern xcode to not have the _Plaform suffix
2023-01-19 18:34:12 -05:00
XcodeProjectFileGenerator.cs
- Made two modes for modern Xcode projects: OneWorkspacePerPlatform and OneRunTargetPerPlatform. The first makes completely separate .xcworkspaces, projects, and targets for each platform (Mac, IOS, TVOS). The second makes one workspace, and one project for each platform, but the platform will have three run targets (but one build and one index target) - useful for single game workspaces. There are a couple nasty things, like the Project has the Editor configs, but the IOS target doesn't want them, but they show up anyway in dropdowns because of the Project config.
2022-12-14 15:44:34 -05:00
XcodeProjectLegacy.cs
[Backout] - CL23757826
2023-01-18 13:36:29 -05:00
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