Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationInvokerComponent.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

47 lines
1010 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NavigationInvokerComponent.h"
#include "NavigationSystem.h"
UNavigationInvokerComponent::UNavigationInvokerComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, TileGenerationRadius(3000)
, TileRemovalRadius(5000)
{
bAutoActivate = true;
}
void UNavigationInvokerComponent::Activate(bool bReset)
{
Super::Activate(bReset);
AActor* Owner = GetOwner();
if (Owner)
{
UNavigationSystemV1::RegisterNavigationInvoker(*Owner, TileGenerationRadius, TileRemovalRadius);
}
}
void UNavigationInvokerComponent::Deactivate()
{
Super::Deactivate();
AActor* Owner = GetOwner();
if (Owner)
{
UNavigationSystemV1::UnregisterNavigationInvoker(*Owner);
}
}
void UNavigationInvokerComponent::RegisterWithNavigationSystem(UNavigationSystemV1& NavSys)
{
if (IsActive())
{
AActor* Owner = GetOwner();
if (Owner)
{
NavSys.RegisterInvoker(*Owner, TileGenerationRadius, TileRemovalRadius);
}
}
}