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Source=CL 4772220 in //UE4/Main/... Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time)) ShelfCl=4791207 Target=Dev-VR Merge conflict: /src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5 #rb Ryan.Vance [CL 4792243 by Joe Conley in Dev-VR branch]
768 lines
25 KiB
C++
768 lines
25 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ParserHelper.h"
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#include "BaseParser.h"
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#include "Misc/CompilationResult.h"
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#include "Scope.h"
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class UClass;
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enum class EGeneratedCodeVersion : uint8;
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class FFeedbackContext;
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class UPackage;
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struct FManifestModule;
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class IScriptGeneratorPluginInterface;
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class FStringOutputDevice;
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class UProperty;
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class FUnrealSourceFile;
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class UFunction;
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class UEnum;
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class UScriptStruct;
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class UDelegateFunction;
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class UStruct;
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class FClass;
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class FClasses;
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class FScope;
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class FHeaderProvider;
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extern double GPluginOverheadTime;
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extern double GHeaderCodeGenTime;
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/*-----------------------------------------------------------------------------
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Constants & types.
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-----------------------------------------------------------------------------*/
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enum {MAX_NEST_LEVELS = 16};
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/* Code nesting types. */
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enum class ENestType
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{
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GlobalScope,
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Class,
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FunctionDeclaration,
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Interface,
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NativeInterface
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};
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/** Types of statements to allow within a particular nesting block. */
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enum class ENestAllowFlags
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{
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None = 0,
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Function = 1, // Allow Event declarations at this level.
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VarDecl = 2, // Allow variable declarations at this level.
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Class = 4, // Allow class definition heading.
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Return = 8, // Allow 'return' within a function.
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TypeDecl = 16, // Allow declarations which do not affect memory layout, such as structs, enums, and consts, but not implicit delegates
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ImplicitDelegateDecl = 32, // Allow implicit delegates (i.e. those not decorated with UDELEGATE) to be declared
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};
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ENUM_CLASS_FLAGS(ENestAllowFlags)
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namespace EDelegateSpecifierAction
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{
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enum Type
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{
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DontParse,
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Parse
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};
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}
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/** The category of variable declaration being parsed */
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namespace EVariableCategory
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{
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enum Type
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{
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RegularParameter,
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ReplicatedParameter,
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Return,
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Member
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};
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}
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/** Information for a particular nesting level. */
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class FNestInfo
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{
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/** Link to the stack node. */
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FScope* Scope;
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public:
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/**
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* Gets nesting scope.
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*/
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FScope* GetScope() const
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{
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return Scope;
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}
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/**
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* Sets nesting scope.
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*/
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void SetScope(FScope* InScope)
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{
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this->Scope = InScope;
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}
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/** Statement that caused the nesting. */
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ENestType NestType;
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/** Types of statements to allow at this nesting level. */
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ENestAllowFlags Allow;
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};
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struct FIndexRange
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{
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int32 StartIndex;
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int32 Count;
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};
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struct ClassDefinitionRange
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{
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ClassDefinitionRange(const TCHAR* InStart, const TCHAR* InEnd)
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: Start(InStart)
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, End(InEnd)
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, bHasGeneratedBody(false)
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{ }
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ClassDefinitionRange()
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: Start(nullptr)
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, End(nullptr)
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, bHasGeneratedBody(false)
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{ }
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void Validate()
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{
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if (End <= Start)
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{
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FError::Throwf(TEXT("The class definition range is invalid. Most probably caused by previous parsing error."));
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}
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}
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const TCHAR* Start;
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const TCHAR* End;
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bool bHasGeneratedBody;
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};
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extern TMap<UClass*, ClassDefinitionRange> ClassDefinitionRanges;
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/////////////////////////////////////////////////////
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// FHeaderParser
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//
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// Header parser class. Extracts metadata from annotated C++ headers and gathers enough
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// information to autogenerate additional headers and other boilerplate code.
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//
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class FHeaderParser : public FBaseParser, public FContextSupplier
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{
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public:
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// Default version of generated code. Defaults to oldest possible, unless specified otherwise in config.
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static EGeneratedCodeVersion DefaultGeneratedCodeVersion;
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// Compute the function parameter size and save the return offset
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static void ComputeFunctionParametersSize(UClass* InClass);
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// Parse all headers for classes that are inside LimitOuter.
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static ECompilationResult::Type ParseAllHeadersInside(
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FClasses& ModuleClasses,
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FFeedbackContext* Warn,
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UPackage* LimitOuter,
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const FManifestModule& Module,
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TArray<class IScriptGeneratorPluginInterface*>& ScriptPlugins
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);
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// Performs a preliminary parse of the text in the specified buffer, pulling out:
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// Class name and parent class name
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// Is it an interface
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// The list of other classes/interfaces it is dependent on
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//
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// It also splits the buffer up into:
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// ScriptText (text outside of #if CPP and #if DEFAULTS blocks)
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static void SimplifiedClassParse(const TCHAR* Filename, const TCHAR* Buffer, TArray<FSimplifiedParsingClassInfo>& OutParsedClassArray, TArray<FHeaderProvider>& DependentOn, FStringOutputDevice& ScriptText);
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/**
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* Returns True if the given class name includes a valid Unreal prefix and matches up with the given original class Name.
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*
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* @param InNameToCheck - Name w/ potential prefix to check
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* @param OriginalClassName - Name of class w/ no prefix to check against
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*/
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static bool ClassNameHasValidPrefix(const FString InNameToCheck, const FString OriginalClassName);
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/**
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* Tries to convert the header file name to a class name (with 'U' prefix)
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*
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* @param HeaderFilename Filename.
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* @param OutClass The resulting class name (if successfull)
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* @return true if the filename was a header filename (.h), false otherwise (in which case OutClassName is unmodified).
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*/
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static bool DependentClassNameFromHeader(const TCHAR* HeaderFilename, FString& OutClassName);
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/**
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* Transforms CPP-formated string containing default value, to inner formated string
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* If it cannot be transformed empty string is returned.
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*
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* @param Property The property that owns the default value.
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* @param CppForm A CPP-formated string.
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* @param out InnerForm Inner formated string
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* @return true on success, false otherwise.
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*/
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static bool DefaultValueStringCppFormatToInnerFormat(const UProperty* Property, const FString& CppForm, FString &InnerForm);
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/**
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* Parse Class's annotated headers and optionally its child classes. Marks the class as CLASS_Parsed.
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*
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* @param AllClasses the class tree containing all classes in the current package
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* @param HeaderParser the header parser
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* @param SourceFile Source file info.
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*
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* @return Result enumeration.
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*/
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static ECompilationResult::Type ParseHeaders(FClasses& AllClasses, FHeaderParser& HeaderParser, FUnrealSourceFile* SourceFile);
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protected:
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friend struct FScriptLocation;
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// For compiling messages and errors.
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FFeedbackContext* Warn;
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// Filename currently being parsed
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FString Filename;
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// Was the first include in the file a validly formed auto-generated header include?
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bool bSpottedAutogeneratedHeaderInclude;
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// Current nest level, starts at 0.
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int32 NestLevel;
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// Top nesting level.
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FNestInfo* TopNest;
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/**
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* Gets current nesting scope.
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*/
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FScope* GetCurrentScope() const
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{
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return TopNest->GetScope();
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}
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/**
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* Gets current file scope.
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*/
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FFileScope* GetCurrentFileScope() const
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{
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int32 Index = 0;
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if (!TopNest)
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{
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check(!NestLevel);
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return nullptr;
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}
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while (TopNest[Index].NestType != ENestType::GlobalScope)
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{
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--Index;
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}
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return (FFileScope*)TopNest[Index].GetScope();
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}
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/**
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* Gets current source file.
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*/
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FUnrealSourceFile* GetCurrentSourceFile() const
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{
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return CurrentSourceFile;
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}
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void SetCurrentSourceFile(FUnrealSourceFile* UnrealSourceFile)
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{
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CurrentSourceFile = UnrealSourceFile;
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}
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/**
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* Gets current class scope.
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*/
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FStructScope* GetCurrentClassScope() const
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{
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check(TopNest->NestType == ENestType::Class || TopNest->NestType == ENestType::Interface || TopNest->NestType == ENestType::NativeInterface);
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return (FStructScope*)TopNest->GetScope();
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}
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/**
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* Tells if parser is currently in a class.
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*/
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bool IsInAClass() const
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{
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int32 Index = 0;
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while (TopNest[Index].NestType != ENestType::GlobalScope)
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{
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if (TopNest[Index].NestType == ENestType::Class || TopNest->NestType == ENestType::Interface || TopNest->NestType == ENestType::NativeInterface)
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{
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return true;
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}
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--Index;
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}
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return false;
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}
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/**
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* Gets current class.
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*/
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UClass* GetCurrentClass() const
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{
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return (UClass*)GetCurrentClassScope()->GetStruct();
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}
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/**
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* Gets current class's metadata.
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*/
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FClassMetaData* GetCurrentClassData()
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{
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return GScriptHelper.FindClassData(GetCurrentClass());
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}
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// Information about all nesting levels.
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FNestInfo Nest[MAX_NEST_LEVELS];
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// enum for complier directives used to build up the directive stack
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struct ECompilerDirective
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{
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enum Type
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{
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// this directive is insignificant and does not change the code generation at all
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Insignificant = 0,
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// this indicates we are in a WITH_EDITOR #if-Block
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WithEditor = 1<<0,
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// this indicates we are in a WITH_EDITORONLY_DATA #if-Block
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WithEditorOnlyData = 1<<1,
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};
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};
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/**
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* Compiler directive nest in which the parser currently is
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* NOTE: compiler directives are combined when more are added onto the stack, so
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* checking the only the top of stack is enough to determine in which #if-Block(s) the current code
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* is.
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*
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* ex. Stack.Num() == 1 while entering #if WITH_EDITOR:
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* CompilerDirectiveStack[1] == CompilerDirectiveStack[0] | ECompilerDirective::WithEditor ==
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* CompilerDirecitveStack[1] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
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*
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* ex. Stack.Num() == 2 while entering #if WITH_EDITOR:
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* CompilerDirectiveStack[3] == CompilerDirectiveStack[0] | CompilerDirectiveStack[1] | CompilerDirectiveStack[2] | ECompilerDirective::WithEditor ==
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* CompilerDirecitveStack[3] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
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*/
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TArray<uint32> CompilerDirectiveStack;
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// Pushes the Directive specified to the CompilerDirectiveStack according to the rules described above
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void FORCEINLINE PushCompilerDirective(ECompilerDirective::Type Directive)
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{
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CompilerDirectiveStack.Push(CompilerDirectiveStack.Num()>0 ? (CompilerDirectiveStack[CompilerDirectiveStack.Num()-1] | Directive) : Directive);
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}
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/**
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* The starting class flags (i.e. the class flags that were set before the
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* CLASS_RecompilerClear mask was applied) for the class currently being compiled
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*/
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uint32 PreviousClassFlags;
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// For new-style classes, used to keep track of an unmatched {} pair
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bool bEncounteredNewStyleClass_UnmatchedBrackets;
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// Indicates that UCLASS/USTRUCT/UINTERFACE has already been parsed in this .h file..
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bool bHaveSeenUClass;
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// Indicates that a GENERATED_UCLASS_BODY or GENERATED_BODY has been found in the UClass.
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bool bClassHasGeneratedBody;
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// Indicates that a GENERATED_UINTERFACE_BODY has been found in the UClass.
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bool bClassHasGeneratedUInterfaceBody;
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// Indicates that a GENERATED_IINTERFACE_BODY has been found in the UClass.
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bool bClassHasGeneratedIInterfaceBody;
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// public, private, etc at the current parse spot
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EAccessSpecifier CurrentAccessSpecifier;
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////////////////////////////////////////////////////
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// Special parsed struct names that do not require a prefix
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static TArray<FString> StructsWithNoPrefix;
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// Special parsed struct names that have a 'T' prefix
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static TArray<FString> StructsWithTPrefix;
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// Mapping from 'human-readable' macro substring to # of parameters for delegate declarations
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// Index 0 is 1 parameter, Index 1 is 2, etc...
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static TArray<FString> DelegateParameterCountStrings;
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// Types that have been renamed, treat the old deprecated name as the new name for code generation
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static TMap<FString, FString> TypeRedirectMap;
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// List of all used identifiers for net service function declarations (every function must be unique)
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TMap<int32, FString> UsedRPCIds;
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// List of all net service functions with undeclared response functions
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TMap<int32, FString> RPCsNeedingHookup;
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// Constructor.
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explicit FHeaderParser(FFeedbackContext* InWarn, const FManifestModule& InModule);
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virtual ~FHeaderParser()
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{
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if ( FScriptLocation::Compiler == this )
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{
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FScriptLocation::Compiler = NULL;
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}
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}
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// Returns true if the token is a dynamic delegate declaration
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bool IsValidDelegateDeclaration(const FToken& Token) const;
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// Returns true if the current token is a bitfield type
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bool IsBitfieldProperty();
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// Parse the parameter list of a function or delegate declaration
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void ParseParameterList(FClasses& AllClasses, UFunction* Function, bool bExpectCommaBeforeName = false, TMap<FName, FString>* MetaData = NULL);
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// Modify token to fix redirected types if needed
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void RedirectTypeIdentifier(FToken& Token) const;
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public:
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// Throws if a specifier value wasn't provided
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static void RequireSpecifierValue(const FPropertySpecifier& Specifier, bool bRequireExactlyOne = false);
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static FString RequireExactlyOneSpecifierValue(const FPropertySpecifier& Specifier);
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/**
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* Find a field in the specified context. Starts with the specified scope, then iterates
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* through the Outer chain until the field is found.
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*
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* @param InScope scope to start searching for the field in
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* @param InIdentifier name of the field we're searching for
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* @param bIncludeParents whether to allow searching in the scope of a parent struct
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* @param FieldClass class of the field to search for. used to e.g. search for functions only
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* @param Thing hint text that will be used in the error message if an error is encountered
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*
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* @return a pointer to a UField with a name matching InIdentifier, or NULL if it wasn't found
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*/
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static UField* FindField( UStruct* InScope, const TCHAR* InIdentifier, bool bIncludeParents=true, UClass* FieldClass=UField::StaticClass(), const TCHAR* Thing=nullptr );
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protected:
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/**
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* Parse rest of the module's source files.
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*
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* @param AllClasses The class tree containing all classes in the current package.
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* @param ModulePackage Current package.
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* @param HeaderParser The header parser.
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*
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* @return Result enumeration.
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*/
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static ECompilationResult::Type ParseRestOfModulesSourceFiles(FClasses& AllClasses, UPackage* ModulePackage, FHeaderParser& HeaderParser);
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//@TODO: Remove this method
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static void ParseClassName(const TCHAR* Temp, FString& ClassName);
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/**
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* @param Input An input string, expected to be a script comment.
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* @return The input string, reformatted in such a way as to be appropriate for use as a tooltip.
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*/
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static FString FormatCommentForToolTip(const FString& Input);
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/**
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* Begins the process of exporting C++ class declarations for native classes in the specified package
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*
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* @param CurrentPackage The package being compiled.
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* @param AllClasses The class tree for CurrentPackage.
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* @param Module Currently exported module.
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*/
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static void ExportNativeHeaders(
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UPackage* CurrentPackage,
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FClasses& AllClasses,
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bool bAllowSaveExportedHeaders,
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const FManifestModule& Module
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);
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// FContextSupplier interface.
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virtual FString GetContext() override;
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// End of FContextSupplier interface.
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// High-level compiling functions.
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/**
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* Parses given source file.
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*
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* @param AllClasses The class tree for current package.
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* @param SourceFile Source file to parse.
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*
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* @returns Compilation result enum.
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*/
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ECompilationResult::Type ParseHeader(FClasses& AllClasses, FUnrealSourceFile* SourceFile);
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void CompileDirective(FClasses& AllClasses);
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void FinalizeScriptExposedFunctions(UClass* Class);
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UEnum* CompileEnum();
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UScriptStruct* CompileStructDeclaration(FClasses& AllClasses);
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bool CompileDeclaration(FClasses& AllClasses, TArray<UDelegateFunction*>& DelegatesToFixup, FToken& Token);
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/** Skip C++ (noexport) declaration. */
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bool SkipDeclaration(FToken& Token);
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/** Similar to MatchSymbol() but will return to the exact location as on entry if the symbol was not found. */
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bool SafeMatchSymbol(const TCHAR* Match);
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void HandleOneInheritedClass(FClasses& AllClasses, UClass* Class, FString InterfaceName);
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FClass* ParseClassNameDeclaration(FClasses& AllClasses, FString& DeclaredClassName, FString& RequiredAPIMacroIfPresent);
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/** The property style of a variable declaration being parsed */
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struct EPropertyDeclarationStyle
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{
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enum Type
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{
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None,
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UPROPERTY
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};
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};
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/**
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* Resets current class data back to its defaults.
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*/
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void ResetClassData();
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/**
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* Create new function object based on given info structure.
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*/
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UFunction* CreateFunction(const FFuncInfo &FuncInfo) const;
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/**
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* Create new delegate function object based on given info structure.
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*/
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UDelegateFunction* CreateDelegateFunction(const FFuncInfo &FuncInfo) const;
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UClass* CompileClassDeclaration(FClasses& AllClasses);
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UDelegateFunction* CompileDelegateDeclaration(FClasses& AllClasses, const TCHAR* DelegateIdentifier, EDelegateSpecifierAction::Type SpecifierAction = EDelegateSpecifierAction::DontParse);
|
|
void CompileFunctionDeclaration(FClasses& AllClasses);
|
|
void CompileVariableDeclaration (FClasses& AllClasses, UStruct* Struct);
|
|
void CompileInterfaceDeclaration(FClasses& AllClasses);
|
|
|
|
FClass* ParseInterfaceNameDeclaration(FClasses& AllClasses, FString& DeclaredInterfaceName, FString& RequiredAPIMacroIfPresent);
|
|
bool TryParseIInterfaceClass(FClasses& AllClasses);
|
|
|
|
bool CompileStatement(FClasses& AllClasses, TArray<UDelegateFunction*>& DelegatesToFixup);
|
|
|
|
// Checks to see if a particular kind of command is allowed on this nesting level.
|
|
bool IsAllowedInThisNesting(ENestAllowFlags AllowFlags);
|
|
|
|
// Make sure that a particular kind of command is allowed on this nesting level.
|
|
// If it's not, issues a compiler error referring to the token and the current
|
|
// nesting level.
|
|
void CheckAllow(const TCHAR* Thing, ENestAllowFlags AllowFlags);
|
|
|
|
UStruct* GetSuperScope( UStruct* CurrentScope, const FName& SearchName );
|
|
|
|
void SkipStatements( int32 SubCount, const TCHAR* ErrorTag );
|
|
|
|
/**
|
|
* Parses a variable or return value declaration and determines the variable type and property flags.
|
|
*
|
|
* @param AllClasses the class tree for CurrentPackage
|
|
* @param Scope struct to create the property in
|
|
* @param VarProperty will be filled in with type and property flag data for the property declaration that was parsed
|
|
* @param Disallow contains a mask of variable modifiers that are disallowed in this context
|
|
* @param OuterPropertyType only specified when compiling the inner properties for arrays or maps. corresponds to the FToken for the outer property declaration.
|
|
* @param PropertyDeclarationStyle if the variable is defined with a UPROPERTY
|
|
* @param VariableCategory what kind of variable is being parsed
|
|
* @param ParsedVarIndexRange The source text [Start, End) index range for the parsed type.
|
|
*/
|
|
void GetVarType(
|
|
FClasses& AllClasses,
|
|
FScope* Scope,
|
|
FPropertyBase& VarProperty,
|
|
EPropertyFlags Disallow,
|
|
const FToken* OuterPropertyType,
|
|
EPropertyDeclarationStyle::Type PropertyDeclarationStyle,
|
|
EVariableCategory::Type VariableCategory,
|
|
FIndexRange* ParsedVarIndexRange = nullptr);
|
|
|
|
/**
|
|
* Parses a variable name declaration and creates a new UProperty object.
|
|
*
|
|
* @param Scope struct to create the property in
|
|
* @param VarProperty type and propertyflag info for the new property (inout)
|
|
* @param VariableCategory what kind of variable is being created
|
|
*
|
|
* @return a pointer to the new UProperty if successful, or NULL if there was no property to parse
|
|
*/
|
|
UProperty* GetVarNameAndDim(
|
|
UStruct* Struct,
|
|
FToken& VarProperty,
|
|
EVariableCategory::Type VariableCategory);
|
|
|
|
/**
|
|
* Returns whether the specified class can be referenced from the class currently being compiled.
|
|
*
|
|
* @param Scope The scope we are currently parsing.
|
|
* @param CheckClass The class we want to reference.
|
|
*
|
|
* @return true if the specified class is an intrinsic type or if the class has successfully been parsed
|
|
*/
|
|
bool AllowReferenceToClass(UStruct* Scope, UClass* CheckClass) const;
|
|
|
|
/**
|
|
* @return true if Scope has UProperty objects in its list of fields
|
|
*/
|
|
static bool HasMemberProperties( const UStruct* Scope );
|
|
|
|
/**
|
|
* Parses optional metadata text.
|
|
*
|
|
* @param MetaData the metadata map to store parsed metadata in
|
|
* @param FieldName the field being parsed (used for logging)
|
|
*
|
|
* @return true if metadata was specified
|
|
*/
|
|
void ParseFieldMetaData(TMap<FName, FString>& MetaData, const TCHAR* FieldName);
|
|
|
|
/**
|
|
* Formats the current comment, if any, and adds it to the metadata as a tooltip.
|
|
*
|
|
* @param MetaData the metadata map to store the tooltip in
|
|
*/
|
|
void AddFormattedPrevCommentAsTooltipMetaData(TMap<FName, FString>& MetaData);
|
|
|
|
/**
|
|
* Tries to parse the token as an access protection specifier (public:, protected:, or private:)
|
|
*
|
|
* @return EAccessSpecifier this is, or zero if it is none
|
|
*/
|
|
EAccessSpecifier ParseAccessProtectionSpecifier(FToken& Token);
|
|
|
|
const TCHAR* NestTypeName( ENestType NestType );
|
|
|
|
FClass* GetQualifiedClass(const FClasses& AllClasses, const TCHAR* Thing);
|
|
|
|
/**
|
|
* Increase the nesting level, setting the new top nesting level to
|
|
* the one specified. If pushing a function or state and it overrides a similar
|
|
* thing declared on a lower nesting level, verifies that the override is legal.
|
|
*
|
|
* @param NestType the new nesting type
|
|
* @param InNode @todo
|
|
*/
|
|
void PushNest(ENestType NestType, UStruct* InNode, FUnrealSourceFile* SourceFile = nullptr);
|
|
void PopNest(ENestType NestType, const TCHAR* Descr);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping function declaration
|
|
* from parsing stack.
|
|
*
|
|
* @param AllClasses The class tree for current package.
|
|
* @param PoppedFunction Function that have just been popped.
|
|
*/
|
|
void PostPopFunctionDeclaration(FClasses& AllClasses, UFunction* PoppedFunction);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping interface definition
|
|
* from parsing stack.
|
|
*
|
|
* @param AllClasses The class tree for current package.
|
|
* @param CurrentInterface Interface that have just been popped.
|
|
*/
|
|
void PostPopNestInterface(FClasses& AllClasses, UClass* CurrentInterface);
|
|
|
|
/**
|
|
* Tasks that need to be done after popping class definition
|
|
* from parsing stack.
|
|
*
|
|
* @param CurrentClass Class that have just been popped.
|
|
*/
|
|
void PostPopNestClass(UClass* CurrentClass);
|
|
|
|
/**
|
|
* Binds all delegate properties declared in ValidationScope the delegate functions specified in the variable declaration, verifying that the function is a valid delegate
|
|
* within the current scope. This must be done once the entire class has been parsed because instance delegate properties must be declared before the delegate declaration itself.
|
|
*
|
|
* @todo: this function will no longer be required once the post-parse fixup phase is added (TTPRO #13256)
|
|
*
|
|
* @param AllClasses the class tree for CurrentPackage
|
|
* @param Struct the struct to validate delegate properties for
|
|
* @param Scope the current scope
|
|
* @param DelegateCache cached map of delegates that have already been found; used for faster lookup.
|
|
*/
|
|
void FixupDelegateProperties(FClasses& AllClasses, UStruct* ValidationScope, FScope& Scope, TMap<FName, UFunction*>& DelegateCache);
|
|
|
|
// Retry functions.
|
|
void InitScriptLocation( FScriptLocation& Retry );
|
|
void ReturnToLocation( const FScriptLocation& Retry, bool Binary=1, bool Text=1 );
|
|
|
|
/**
|
|
* If the property has already been seen during compilation, then return add. If not,
|
|
* then return replace so that INI files don't mess with header exporting
|
|
*
|
|
* @param PropertyName the string token for the property
|
|
*
|
|
* @return FNAME_Replace_Not_Safe_For_Threading or FNAME_Add
|
|
*/
|
|
EFindName GetFindFlagForPropertyName(const TCHAR* PropertyName);
|
|
|
|
static void ValidatePropertyIsDeprecatedIfNecessary(FPropertyBase& VarProperty, const FToken* OuterPropertyType);
|
|
|
|
private:
|
|
// Source file currently parsed by UHT.
|
|
FUnrealSourceFile* CurrentSourceFile;
|
|
|
|
// Module currently parsed by UHT.
|
|
const FManifestModule* CurrentlyParsedModule;
|
|
|
|
// True if the module currently being parsed is part of the engine, as opposed to being part of a game
|
|
bool bIsCurrentModulePartOfEngine;
|
|
|
|
/**
|
|
* Tries to match constructor parameter list. Assumes that constructor
|
|
* name is already matched.
|
|
*
|
|
* If fails it reverts all parsing done.
|
|
*
|
|
* @param Token Token to start parsing from.
|
|
*
|
|
* @returns True if matched. False otherwise.
|
|
*/
|
|
bool TryToMatchConstructorParameterList(FToken Token);
|
|
|
|
// Parses possible version declaration in generated code, e.g. GENERATED_BODY(<some_version>).
|
|
void CompileVersionDeclaration(UStruct* Struct);
|
|
|
|
// Verifies that all specified class's UProperties with function associations have valid targets
|
|
void VerifyPropertyMarkups( UClass* TargetClass );
|
|
|
|
// Verifies the target function meets the criteria for a blueprint property getter
|
|
void VerifyBlueprintPropertyGetter(UProperty* Property, UFunction* TargetFunction);
|
|
|
|
// Verifies the target function meets the criteria for a blueprint property setter
|
|
void VerifyBlueprintPropertySetter(UProperty* Property, UFunction* TargetFunction);
|
|
|
|
// Verifies the target function meets the criteria for a replication notify callback
|
|
void VerifyRepNotifyCallback(UProperty* Property, UFunction* TargetFunction);
|
|
};
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FHeaderPreParser
|
|
|
|
class FHeaderPreParser : public FBaseParser
|
|
{
|
|
public:
|
|
FHeaderPreParser()
|
|
{
|
|
}
|
|
|
|
void ParseClassDeclaration(
|
|
const TCHAR* Filename,
|
|
const TCHAR* InputText,
|
|
int32 InLineNumber,
|
|
const TCHAR*
|
|
StartingMatchID,
|
|
FName& out_StrippedClassName,
|
|
FString& out_ClassName,
|
|
FString& out_BaseClassName,
|
|
TArray<FHeaderProvider>& out_ClassNames,
|
|
const TArray<FSimplifiedParsingClassInfo>& ParsedClassArray
|
|
);
|
|
};
|