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123 lines
2.2 KiB
C#
123 lines
2.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gauntlet.SelfTest
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{
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enum TestStages
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{
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Init,
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SubTests,
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Launch,
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Tick,
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Status,
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Shutdown,
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OnComplete,
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Result,
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};
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/// <summary>
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/// Tests that all functions are called in the expected order
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/// </summary>
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class OrderOfOpsTest : ITestNode
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{
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TestStages CurrentStage = TestStages.Init;
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bool Completed;
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public float MaxDuration
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{
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get { return 0; }
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}
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public string Name
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{
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get { return ToString();}
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}
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protected void SetNewStage(TestStages NewStage)
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{
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int CurrentValue = (int)CurrentStage;
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int NewValue = (int)NewStage;
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if (NewValue <= CurrentValue)
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{
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throw new TestException("New state {0} is <= current state {1}", NewStage, CurrentStage);
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}
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int Delta = NewValue - CurrentValue;
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if (Delta > 1)
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{
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throw new TestException("New state {0} is {1} steps more than the current state {2}", NewStage, Delta, CurrentStage);
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}
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CurrentStage = NewStage;
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}
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public TestResult Result
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{
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get
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{
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// this is the last stage and can hit multiple times.
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// we can just return Passed because SetNewStage will
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// throw an exception if something is wrong here
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if (CurrentStage != TestStages.Result)
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{
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SetNewStage(TestStages.Result);
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}
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return TestResult.Passed;
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}
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}
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public TestStatus Status
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{
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get
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{
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SetNewStage(TestStages.Status);
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return Completed ? TestStatus.Complete : TestStatus.InProgress;
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}
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}
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public ITestNode[] GetSubTests()
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{
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SetNewStage(TestStages.SubTests);
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return new ITestNode[0];
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}
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public bool LaunchTest()
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{
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SetNewStage(TestStages.Launch);
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return true;
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}
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public void OnComplete(bool WasCancelled)
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{
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SetNewStage(TestStages.OnComplete);
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}
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public void OnTick()
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{
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SetNewStage(TestStages.Tick);
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Completed = true;
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}
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public bool RestartTest()
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{
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throw new NotImplementedException();
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}
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public void SetContext(ITestContext InContext)
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{
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}
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public void ShutdownTest()
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{
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SetNewStage(TestStages.Shutdown);
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}
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}
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}
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