Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.WindowsPGO.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

38 lines
683 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace Gauntlet
{
/// <summary>
/// Skeleton Windows PGO platform implementation (primarily used to test PGO locally with editor builds)
/// </summary>
internal class WindowsPGOPlatform : IPGOPlatform
{
public UnrealTargetPlatform GetPlatform()
{
return UnrealTargetPlatform.Win64;
}
public void GatherResults(string ArtifactPath)
{
}
public void ApplyConfiguration(PGOConfig Config)
{
}
public bool TakeScreenshot(ITargetDevice Device, string ScreenshotDirectory, out string ImageFilename)
{
ImageFilename = string.Empty;
return false;
}
}
}