Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Framework/Base/Gauntlet.BaseTestNode.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

154 lines
3.5 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gauntlet
{
/// <summary>
/// Simple node that implements the ITestNode interface and provides some convenience functions for
/// inherited tests to use
/// </summary>
public abstract class BaseTest : ITestNode
{
/// <summary>
/// Override this to set the max running time for this test
/// </summary>
public abstract float MaxDuration { get; protected set; }
/// <summary>
/// Override this to set the priority of this test
/// </summary>
public virtual TestPriority Priority { get { return TestPriority.Normal; } }
/// <summary>
/// Return the name of this test
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Returns true if the test has encountered warnings. Test is expected to list any warnings it considers appropriate in the summary
/// </summary>
public virtual bool HasWarnings { get; protected set; }
/// <summary>
/// Returns true if the test was cancelled
/// </summary>
public virtual bool WasCancelled { get; protected set; }
/// <summary>
/// Internal status state
/// </summary>
private TestStatus InnerStatus;
/// <summary>
///
/// </summary>
public BaseTest()
{
InnerStatus = TestStatus.NotStarted;
}
/// <summary>
/// OVerride this to return the result of the test
/// </summary>
/// <returns></returns>
public abstract TestResult GetTestResult();
/// <summary>
/// Summarize the result of the test
/// </summary>
/// <returns></returns>
public virtual string GetTestSummary()
{
return string.Format("{0}: {1}", Name, GetTestResult());
}
/// <summary>
/// Mark the test as started
/// </summary>
/// <returns></returns>
protected void MarkTestStarted()
{
InnerStatus = TestStatus.InProgress;
}
/// <summary>
/// Mark the test as complete
/// </summary>
/// <returns></returns>
protected void MarkTestComplete()
{
InnerStatus = TestStatus.Complete;
}
/// <summary>
/// Return our internal status
/// </summary>
/// <returns></returns>
public TestStatus GetTestStatus()
{
return InnerStatus;
}
public virtual bool IsReadyToStart()
{
return true;
}
/// <summary>
/// Called to request the test launch. Should call MarkTestComplete
/// </summary>
/// <returns></returns>
public abstract bool StartTest(int Pass, int NumPasses);
/// <summary>
/// Called to request the test is shutdown
/// </summary>
/// <returns></returns>
public abstract void CleanupTest();
/// <summary>
/// Called if TestResult returns WantRetry. Can be overridden for something
/// more elegant than a hard shutdown/launch
/// </summary>
/// <returns></returns>
public virtual bool RestartTest()
{
CleanupTest();
return StartTest(0,1);
}
/// <summary>
/// Gives the test a chance to perform logic. Should call MarkComplete() when it detects a
/// success or error state
/// </summary>
/// <returns></returns>
public virtual void TickTest()
{
}
/// <summary>
/// Called after the test is completed and shutdown
/// </summary>
/// <param name="WasCancelled"></param>
/// <returns></returns>
public virtual void StopTest(bool InWasCancelled)
{
WasCancelled = InWasCancelled;
}
/// <summary>
/// Helper to set context
/// </summary>
/// <param name="InContext"></param>
/// <returns></returns>
public virtual void SetContext(ITestContext InContext)
{
}
}
}