Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout2x2.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

34 lines
998 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "LevelViewportLayout.h"
#include "Widgets/Layout/SSplitter.h"
#include "LevelViewportActions.h"
class FLevelViewportLayout2x2 : public FLevelViewportLayout
{
public:
/**
* Saves viewport layout information between editor sessions
*/
virtual void SaveLayoutString(const FString& LayoutString) const override;
virtual const FName& GetLayoutTypeName() const override { return LevelViewportConfigurationNames::FourPanes2x2; }
protected:
/**
* Creates the viewports and splitter for the 2x2 layout
*/
virtual TSharedRef<SWidget> MakeViewportLayout(const FString& LayoutString) override;
/** Overridden from FLevelViewportLayout */
virtual void ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement ) override;
private:
/** The splitter widget */
TSharedPtr< class SSplitter2x2 > SplitterWidget;
};