Files
UnrealEngineUWP/Engine/Source/Runtime/RHI
tiago costa 2ae5099eac Support batching bindings for callable and miss shaders
- Not supporting r.D3D12.RayTracing.CacheShaderRecords at the moment.

#rb yuriy.odonnell
#preflight 6283ce61114e08fa2f235ae8

[CL 20247470 by tiago costa in ue5-main branch]
2022-05-17 14:08:53 -04:00
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