Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Build.cs
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

25 lines
904 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealVersionSelector : ModuleRules
{
public UnrealVersionSelector(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PublicIncludePaths.Add("Runtime/Launch/Private"); // Yuck. Required for RequiredProgramMainCPPInclude.h. (Also yuck).
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "SlateFileDialogs" });
PrivateDependencyModuleNames.AddRange(new string[] { "UnixCommonStartup" });
}
else
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "ApplicationCore" });
}
PrivateDependencyModuleNames.Add("Json");
}
}