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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealMultiUserServerTarget : TargetRules
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{
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public UnrealMultiUserServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealMultiUserServer";
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("ConcertSyncServer");
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// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = false;
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bBuildWithEditorOnlyData = false;
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// Enable Developer plugins (like Concert!)
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bCompileWithPluginSupport = true;
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bBuildDeveloperTools = true;
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// The Multi-User server is meant to be a console application (no window), but on MacOS, to get a proper log console, a full application must be built.
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bIsBuildingConsoleApplication = Target.Platform != UnrealTargetPlatform.Mac;
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GlobalDefinitions.Add("UE_LOG_CONCERT_DEBUG_VERBOSITY_LEVEL=Log");
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GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
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}
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}
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