Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/LinuxHostPlatform.cs
jonathan adamczewski 5053cae2d8 Launch UnrealBuildTool via dotnet unrealbuildtool.dll, not unrealbuildtool.exe
#jira none
#rnx
#preflight 624261bdb6084b98321e9251

[CL 19544939 by jonathan adamczewski in ue5-main branch]
2022-03-29 13:20:46 -04:00

163 lines
4.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
using UnrealBuildTool;
using EpicGames.Core;
using UnrealBuildBase;
namespace AutomationTool
{
class LinuxHostPlatform : HostPlatform
{
static string CachedFrameworkMsbuildTool = "";
public override string GetFrameworkMsbuildExe()
{
// As of 5.0 mono comes with msbuild which performs better. If that's installed then use it
if (string.IsNullOrEmpty(CachedFrameworkMsbuildTool))
{
int Value;
bool CanUseMsBuild = (int.TryParse(Environment.GetEnvironmentVariable("UE_USE_SYSTEM_MONO"), out Value) &&
Value != 0 &&
!string.IsNullOrEmpty(CommandUtils.WhichApp("msbuild")));
if (CanUseMsBuild)
{
CachedFrameworkMsbuildTool = "msbuild";
}
else
{
CachedFrameworkMsbuildTool = "xbuild";
}
}
return CachedFrameworkMsbuildTool;
}
public override string RelativeBinariesFolder
{
get { return @"Engine/Binaries/Linux/"; }
}
public override string GetUnrealExePath(string UnrealExe)
{
if(Path.IsPathRooted(UnrealExe))
{
return CommandUtils.CombinePaths(UnrealExe);
}
int CmdExeIndex = UnrealExe.IndexOf("-Cmd.exe");
if (CmdExeIndex != -1)
{
UnrealExe = UnrealExe.Substring (0, CmdExeIndex);
}
else
{
CmdExeIndex = UnrealExe.IndexOf (".exe");
if (CmdExeIndex != -1)
{
UnrealExe = UnrealExe.Substring (0, CmdExeIndex);
}
}
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UnrealExe);
}
public override string LocalBuildsLogFolder
{
// @FIXME: should use xdg-user-dir DOCUMENTS
get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Documents/Unreal Engine/LocalBuildLogs"); }
}
public override string P4Exe
{
get { return "p4"; }
}
public override Process CreateProcess(string AppName)
{
var NewProcess = new Process();
if (AppName == "mono")
{
// Enable case-insensitive mode for Mono
if (!NewProcess.StartInfo.EnvironmentVariables.ContainsKey("MONO_IOMAP"))
{
NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case");
}
}
return NewProcess;
}
public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
{
if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign")
{
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
if (AppName == "xbuild")
{
AppName = "xbuild";
CommandLine = (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /verbosity:quiet /nologo";
// Pass #define MONO to all the automation scripts (see XboxOne)
CommandLine += " /p:DefineConstants=MONO";
CommandLine += " /p:DefineConstants=__MonoCS__";
// Some projects have TargetFrameworkProfile=Client which causes warnings on Linux
// so force it to empty.
CommandLine += " /p:TargetFrameworkProfile=";
}
if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Linux/")) && string.IsNullOrEmpty(Path.GetExtension(AppName))))
{
if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Linux/"))
{
AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Linux/");
AppName = AppName.Replace("-cmd.exe", "");
AppName = AppName.Replace("-Cmd.exe", "");
AppName = AppName.Replace(".exe", "");
}
// some of our C# applications are converted to dotnet core, do not run those via mono
else if (AppName.Contains("UnrealBuildTool") || AppName.Contains("AutomationTool"))
{
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
else
{
// It's a C# app, so run it with Mono
CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine);
AppName = "mono";
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
}
}
public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
{
// @todo: add mono support
}
public override UnrealTargetPlatform HostEditorPlatform
{
get { return UnrealTargetPlatform.Linux; }
}
public override string PdbExtension
{
get { return ".exe.mdb"; }
}
static string[] SystemServices = new string[]
{
// TODO: Add any system process names here
};
public override string[] DontKillProcessList
{
get
{
return SystemServices;
}
}
}
}