Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureBuildStreamingMips.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

18 lines
538 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
enum class ERuntimeVirtualTextureDebugType;
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Returns true if the component describes a runtime virtual texture that has streaming mips. */
bool HasStreamedMips(URuntimeVirtualTextureComponent* InComponent);
/** Build the streaming mips texture. */
bool BuildStreamedMips(URuntimeVirtualTextureComponent* InComponent, ERuntimeVirtualTextureDebugType DebugType);
};