Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
8ba3d7ed4ca6ec8158ecfc135af7e052dab69633
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private
History
Matt Peters 7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
..
BaseSubobjectDataFactory.cpp
…
ChildActorSubobjectData.cpp
…
ChildSubobjectDataFactory.cpp
…
InheritedSubobjectData.cpp
…
InheritedSubobjectDataFactory.cpp
…
SubobjectData.cpp
Only create a new default subobject when destroying a component if the owner's class is not native. Native owner classes do not have to have a DefaultSceneRoot when you drag in the C++ class directly from the content browser into the level.
2022-03-23 14:41:32 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
…
SubobjectDataHandle.cpp
…
SubobjectDataInterfaceModule.cpp
…
SubobjectDataSubsystem.cpp
AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
2022-05-02 18:06:48 -04:00
Powered by Gitea Page: 1105ms Template: 18ms
English
English
Licenses API