Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialGraphConnectionDrawingPolicy.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

37 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ConnectionDrawingPolicy.h"
class FSlateWindowElementList;
class UEdGraph;
class UMaterialGraph;
class UMaterialGraphSchema;
/////////////////////////////////////////////////////
// FMaterialGraphConnectionDrawingPolicy
// This class draws the connections for an UEdGraph using a MaterialGraph schema
class FMaterialGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UMaterialGraph* MaterialGraph;
const UMaterialGraphSchema* MaterialGraphSchema;
// Each time a knot is encountered, input geometry is compared to output geometry to see if the pins on the knot need to be reversed
TMap<class UMaterialGraphNode_Knot*, bool> KnotToReversedDirectionMap;
bool ShouldChangeTangentForKnot(class UMaterialGraphNode_Knot* Knot);
bool GetAverageConnectedPosition(class UMaterialGraphNode_Knot* Knot, EEdGraphPinDirection Direction, FVector2D& OutPos) const;
bool FindPinCenter(UEdGraphPin* Pin, FVector2D& OutCenter) const;
public:
FMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
// End of FConnectionDrawingPolicy interface
};