Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

52 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorStyle : ModuleRules
{
public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
{
if (Target.Type != TargetType.Editor)
{
throw new BuildException("Unable to instantiate EditorStyle module for non-editor targets.");
}
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"ToolWidgets",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"PropertyEditor"
}
);
// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.LinuxArm64;
if (Target.bCompileAgainstEditor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
}
}
}