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#feature add ability to only apply out-of-date animation modifiers from asset context menu, and through details view on AnimationModifier classes #fix ensure that we do not apply pending kill modifiers or instances that are used for reverting #jira UE-84819 #rb Thomas.Sarkanen #preflight 60cb38fd6092ba000140842e [CL 16704034 by Jurre deBaare in ue5-main branch]
24 lines
701 B
C++
24 lines
701 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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class SButton;
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class UAnimationModifier;
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/** Animation modifier detail customization */
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class FAnimationModifierDetailCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance() { return MakeShareable(new FAnimationModifierDetailCustomization()); }
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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protected:
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FReply OnUpdateRevisionButtonClicked();
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FReply OnApplyButtonClicked(bool bForceApply);
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protected:
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TSharedPtr<SButton> UpdateRevisionButton;
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UAnimationModifier* ModifierInstance;
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};
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