Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatUncompressed
charles bloom 028f3b1a01 add TC for SingleFloat and HDR_F32
to expose GPU texture formats for R32F and RGBA32F
PF_A32B32G32R32F
PF_R32_FLOAT
OpenGL ES platforms do not support F32 with filtering so must convert to F16 unless the mip filter is set to nearest

#preflight 627a822810766ef8c1fa0b07
#rb Dmitriy.Dyomin,fabian.giesen

[CL 20125675 by charles bloom in ue5-main branch]
2022-05-10 13:49:08 -04:00
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