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r.VelocityOutputPass supports the 3 valid settings: depth pass, base pass, after base pass. #rb rob.krajcarski #preflight 61f86031114ec25fe0b87dab #ROBOMERGE-AUTHOR: jeremy.moore #ROBOMERGE-SOURCE: CL 18799499 in //UE5/Release-5.0/... via CL 18801888 via CL 18802482 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18808175 by jeremy moore in ue5-main branch]
275 lines
9.5 KiB
C++
275 lines
9.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Common/TargetPlatformBase.h"
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#include "HAL/IConsoleManager.h"
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#include "DeviceBrowserDefaultPlatformWidgetCreator.h"
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#include "Interfaces/IProjectBuildMutatorFeature.h"
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#include "Features/IModularFeatures.h"
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#include "Interfaces/IProjectManager.h"
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#include "Interfaces/IPluginManager.h"
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#include "ProjectDescriptor.h"
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#include "Misc/App.h"
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#include "Misc/ConfigCacheIni.h"
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#define LOCTEXT_NAMESPACE "TargetPlatform"
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bool FTargetPlatformBase::UsesForwardShading() const
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{
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static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
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return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
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}
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bool FTargetPlatformBase::UsesDBuffer() const
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{
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static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
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return CVar ? (CVar->GetInt() != 0) : false;
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}
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bool FTargetPlatformBase::UsesBasePassVelocity() const
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{
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static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.VelocityOutputPass"));
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return CVar ? (CVar->GetInt() == 1) : false;
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}
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bool FTargetPlatformBase::VelocityEncodeDepth() const
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{
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return true;
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}
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bool FTargetPlatformBase::UsesSelectiveBasePassOutputs() const
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{
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static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.SelectiveBasePassOutputs"));
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return CVar ? (CVar->GetInt() != 0) : false;
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}
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bool FTargetPlatformBase::UsesDistanceFields() const
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{
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static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DistanceFields"));
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return CVar ? (CVar->GetInt() != 0) : false;
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}
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bool FTargetPlatformBase::UsesRayTracing() const
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{
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static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.RayTracing"));
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return CVar ? (CVar->GetInt() != 0) : false;
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}
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EOfflineBVHMode FTargetPlatformBase::GetStaticMeshOfflineBVHMode() const
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{
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return EOfflineBVHMode::Disabled;
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}
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bool FTargetPlatformBase::ForcesSimpleSkyDiffuse() const
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{
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return false;
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}
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float FTargetPlatformBase::GetDownSampleMeshDistanceFieldDivider() const
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{
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return 1.0f;
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}
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int32 FTargetPlatformBase::GetHeightFogModeForOpaque() const
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{
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// Don't override the project setting by default
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// Platforms wish to support override need to implement the logic in their own target platform classes
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return 0;
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}
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bool FTargetPlatformBase::UsesMobileAmbientOcclusion() const
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{
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static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Mobile.AmbientOcclusion"));
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return CVar ? (CVar->GetInt() != 0) : false;
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}
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static bool IsPluginEnabledForTarget(const IPlugin& Plugin, const FProjectDescriptor* Project, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType)
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{
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if (!Plugin.GetDescriptor().SupportsTargetPlatform(Platform))
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{
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return false;
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}
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// TODO: Support transitive calculation of per-platform disabling for plugins.
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// Plugins can reference other plugins, and it would be nice to be able to automatically disable for platform X
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// plugins that are only referenced through another plugin that is disabled for platform X.
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// For the time-being, to disable a transitively referenced plugin per-platform, the project has to
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// directly include the plugin.
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IPluginManager& PluginManager = IPluginManager::Get();
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if (Project != nullptr)
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{
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const FString& PluginName = Plugin.GetName();
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const FPluginReferenceDescriptor* PluginReference = Project->Plugins.FindByPredicate(
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[&PluginName](const FPluginReferenceDescriptor& ExistingReference)
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{
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return ExistingReference.Name == PluginName;
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});
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if (PluginReference)
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{
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// TODO: Remove this workaround for indirect plugin references. A project can mark a plugin as
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// "Enabled": false, but that merely prevents a direct reference, and the plugin might be referenced and
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// enabled by other plugins. PluginReference->IsEnabledForPlatform, IsEnabledForTargetConfiguration, and
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// IsEnabledForTarget will all return false in that case, even though the plugin is actually enabled.
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// Other systems using IPluginManager::Get().GetEnabledPlugins will disagree with the disabled result.
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// To workaround it, when we detect the case of a disabled plugin reference for a plugin that is
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// indirectly enabled, we treat it as having all platforms enabled.
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// To fix it properly, we will need to have plugins track for which platforms they are enabled,
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// and query the pluginmanager here instead of querying the PluginReference directly.
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if (PluginReference->bEnabled || PluginReference->bEnabled == Plugin.IsEnabled())
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{
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bool bEnabledForProject = PluginReference->IsEnabledForPlatform(Platform) &&
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(Configuration == EBuildConfiguration::Unknown || PluginReference->IsEnabledForTargetConfiguration(Configuration)) &&
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PluginReference->IsEnabledForTarget(TargetType);
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if (!bEnabledForProject)
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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bool FTargetPlatformBase::RequiresTempTarget(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FText& OutReason) const
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{
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// check to see if we already have a Target.cs file
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if (bProjectHasCode)
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{
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return false;
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}
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// check if asset nativization is enabled
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if (bRequiresAssetNativization)
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{
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OutReason = LOCTEXT("TempTarget_Nativization", "asset nativization is enabled");
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return true;
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}
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// check to see if any projectmutator modular features are available
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for (IProjectBuildMutatorFeature* Feature : IModularFeatures::Get().GetModularFeatureImplementations<IProjectBuildMutatorFeature>(PROJECT_BUILD_MUTATOR_FEATURE))
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{
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if (Feature->RequiresProjectBuild(PlatformInfo->Name, OutReason))
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{
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return true;
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}
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}
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// check the target platforms for any differences in build settings or additional plugins
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const FProjectDescriptor* Project = IProjectManager::Get().GetCurrentProject();
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if (!FApp::IsEngineInstalled() && !HasDefaultBuildSettings())
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{
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OutReason = LOCTEXT("TempTarget_NonDefaultBuildConfig", "project has non-default build configuration");
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return true;
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}
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// check if there's a non-default plugin change
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FText Reason;
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if (IPluginManager::Get().RequiresTempTargetForCodePlugin(Project, GetPlatformInfo().UBTPlatformString, Configuration, PlatformInfo->PlatformType, Reason))
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{
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OutReason = Reason;
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return true;
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}
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return false;
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}
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bool FTargetPlatformBase::IsEnabledForPlugin(const IPlugin& Plugin) const
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{
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const FProjectDescriptor* Project = IProjectManager::Get().GetCurrentProject();
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return IsPluginEnabledForTarget(Plugin, Project, GetPlatformInfo().UBTPlatformString, EBuildConfiguration::Unknown,
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GetRuntimePlatformType());
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}
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TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> FTargetPlatformBase::GetCustomWidgetCreator() const
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{
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static TSharedPtr<FDeviceBrowserDefaultPlatformWidgetCreator> DefaultWidgetCreator = MakeShared<FDeviceBrowserDefaultPlatformWidgetCreator>();
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return DefaultWidgetCreator;
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}
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bool FTargetPlatformBase::HasDefaultBuildSettings() const
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{
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// first check default build settings for all platforms
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TArray<FString> BoolKeys, IntKeys, StringKeys, BuildKeys;
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BuildKeys.Add(TEXT("bCompileApex"));
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BuildKeys.Add(TEXT("bCompileICU"));
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BuildKeys.Add(TEXT("bCompileSimplygon"));
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BuildKeys.Add(TEXT("bCompileSimplygonSSF"));
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BuildKeys.Add(TEXT("bCompileRecast"));
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BuildKeys.Add(TEXT("bCompileSpeedTree"));
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BuildKeys.Add(TEXT("bCompileWithPluginSupport"));
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BuildKeys.Add(TEXT("bCompilePhysXVehicle"));
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BuildKeys.Add(TEXT("bCompileFreeType"));
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BuildKeys.Add(TEXT("bCompileForSize"));
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BuildKeys.Add(TEXT("bCompileCEF3"));
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BuildKeys.Add(TEXT("bCompileCustomSQLitePlatform"));
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if (!DoProjectSettingsMatchDefault(IniPlatformName(), TEXT("/Script/BuildSettings.BuildSettings"), &BuildKeys, nullptr, nullptr))
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{
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return false;
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}
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FString PlatformSection;
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GetBuildProjectSettingKeys(PlatformSection, BoolKeys, IntKeys, StringKeys);
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if(!DoProjectSettingsMatchDefault(IniPlatformName(), PlatformSection, &BoolKeys, &IntKeys, &StringKeys))
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{
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return false;
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}
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return true;
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}
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bool FTargetPlatformBase::DoProjectSettingsMatchDefault(const FString& InPlatformName, const FString& InSection, const TArray<FString>* InBoolKeys, const TArray<FString>* InIntKeys, const TArray<FString>* InStringKeys)
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{
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FConfigFile ProjIni;
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FConfigFile DefaultIni;
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FConfigCacheIni::LoadLocalIniFile(ProjIni, TEXT("Engine"), true, *InPlatformName, true);
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FConfigCacheIni::LoadExternalIniFile(DefaultIni, TEXT("Engine"), *FPaths::EngineConfigDir(), *FPaths::EngineConfigDir(), true, NULL, true);
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if (InBoolKeys != NULL)
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{
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for (int Index = 0; Index < InBoolKeys->Num(); ++Index)
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{
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FString Default(TEXT("False")), Project(TEXT("False"));
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DefaultIni.GetString(*InSection, *((*InBoolKeys)[Index]), Default);
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ProjIni.GetString(*InSection, *((*InBoolKeys)[Index]), Project);
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if (Default.Compare(Project, ESearchCase::IgnoreCase))
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{
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return false;
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}
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}
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}
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if (InIntKeys != NULL)
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{
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for (int Index = 0; Index < InIntKeys->Num(); ++Index)
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{
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int64 Default(0), Project(0);
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DefaultIni.GetInt64(*InSection, *((*InIntKeys)[Index]), Default);
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ProjIni.GetInt64(*InSection, *((*InIntKeys)[Index]), Project);
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if (Default != Project)
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{
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return false;
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}
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}
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}
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if (InStringKeys != NULL)
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{
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for (int Index = 0; Index < InStringKeys->Num(); ++Index)
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{
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FString Default(TEXT("False")), Project(TEXT("False"));
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DefaultIni.GetString(*InSection, *((*InStringKeys)[Index]), Default);
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ProjIni.GetString(*InSection, *((*InStringKeys)[Index]), Project);
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if (Default.Compare(Project, ESearchCase::IgnoreCase))
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{
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return false;
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}
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}
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}
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return true;
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}
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#undef LOCTEXT_NAMESPACE
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