Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
jeremy moore e9b8605b3b Add r.VelocityOutputPass render setting and deprecated r.BasePassOutputsVelocity and r.DepthPassMergedWithVelocity.
r.VelocityOutputPass supports the 3 valid settings: depth pass, base pass, after base pass.
#rb rob.krajcarski
#preflight 61f86031114ec25fe0b87dab

#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18799499 in //UE5/Release-5.0/... via CL 18801888 via CL 18802482
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18808175 by jeremy moore in ue5-main branch]
2022-02-01 09:53:17 -05:00

275 lines
9.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Common/TargetPlatformBase.h"
#include "HAL/IConsoleManager.h"
#include "DeviceBrowserDefaultPlatformWidgetCreator.h"
#include "Interfaces/IProjectBuildMutatorFeature.h"
#include "Features/IModularFeatures.h"
#include "Interfaces/IProjectManager.h"
#include "Interfaces/IPluginManager.h"
#include "ProjectDescriptor.h"
#include "Misc/App.h"
#include "Misc/ConfigCacheIni.h"
#define LOCTEXT_NAMESPACE "TargetPlatform"
bool FTargetPlatformBase::UsesForwardShading() const
{
static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDBuffer() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesBasePassVelocity() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.VelocityOutputPass"));
return CVar ? (CVar->GetInt() == 1) : false;
}
bool FTargetPlatformBase::VelocityEncodeDepth() const
{
return true;
}
bool FTargetPlatformBase::UsesSelectiveBasePassOutputs() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.SelectiveBasePassOutputs"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDistanceFields() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DistanceFields"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesRayTracing() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.RayTracing"));
return CVar ? (CVar->GetInt() != 0) : false;
}
EOfflineBVHMode FTargetPlatformBase::GetStaticMeshOfflineBVHMode() const
{
return EOfflineBVHMode::Disabled;
}
bool FTargetPlatformBase::ForcesSimpleSkyDiffuse() const
{
return false;
}
float FTargetPlatformBase::GetDownSampleMeshDistanceFieldDivider() const
{
return 1.0f;
}
int32 FTargetPlatformBase::GetHeightFogModeForOpaque() const
{
// Don't override the project setting by default
// Platforms wish to support override need to implement the logic in their own target platform classes
return 0;
}
bool FTargetPlatformBase::UsesMobileAmbientOcclusion() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Mobile.AmbientOcclusion"));
return CVar ? (CVar->GetInt() != 0) : false;
}
static bool IsPluginEnabledForTarget(const IPlugin& Plugin, const FProjectDescriptor* Project, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType)
{
if (!Plugin.GetDescriptor().SupportsTargetPlatform(Platform))
{
return false;
}
// TODO: Support transitive calculation of per-platform disabling for plugins.
// Plugins can reference other plugins, and it would be nice to be able to automatically disable for platform X
// plugins that are only referenced through another plugin that is disabled for platform X.
// For the time-being, to disable a transitively referenced plugin per-platform, the project has to
// directly include the plugin.
IPluginManager& PluginManager = IPluginManager::Get();
if (Project != nullptr)
{
const FString& PluginName = Plugin.GetName();
const FPluginReferenceDescriptor* PluginReference = Project->Plugins.FindByPredicate(
[&PluginName](const FPluginReferenceDescriptor& ExistingReference)
{
return ExistingReference.Name == PluginName;
});
if (PluginReference)
{
// TODO: Remove this workaround for indirect plugin references. A project can mark a plugin as
// "Enabled": false, but that merely prevents a direct reference, and the plugin might be referenced and
// enabled by other plugins. PluginReference->IsEnabledForPlatform, IsEnabledForTargetConfiguration, and
// IsEnabledForTarget will all return false in that case, even though the plugin is actually enabled.
// Other systems using IPluginManager::Get().GetEnabledPlugins will disagree with the disabled result.
// To workaround it, when we detect the case of a disabled plugin reference for a plugin that is
// indirectly enabled, we treat it as having all platforms enabled.
// To fix it properly, we will need to have plugins track for which platforms they are enabled,
// and query the pluginmanager here instead of querying the PluginReference directly.
if (PluginReference->bEnabled || PluginReference->bEnabled == Plugin.IsEnabled())
{
bool bEnabledForProject = PluginReference->IsEnabledForPlatform(Platform) &&
(Configuration == EBuildConfiguration::Unknown || PluginReference->IsEnabledForTargetConfiguration(Configuration)) &&
PluginReference->IsEnabledForTarget(TargetType);
if (!bEnabledForProject)
{
return false;
}
}
}
}
return true;
}
bool FTargetPlatformBase::RequiresTempTarget(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FText& OutReason) const
{
// check to see if we already have a Target.cs file
if (bProjectHasCode)
{
return false;
}
// check if asset nativization is enabled
if (bRequiresAssetNativization)
{
OutReason = LOCTEXT("TempTarget_Nativization", "asset nativization is enabled");
return true;
}
// check to see if any projectmutator modular features are available
for (IProjectBuildMutatorFeature* Feature : IModularFeatures::Get().GetModularFeatureImplementations<IProjectBuildMutatorFeature>(PROJECT_BUILD_MUTATOR_FEATURE))
{
if (Feature->RequiresProjectBuild(PlatformInfo->Name, OutReason))
{
return true;
}
}
// check the target platforms for any differences in build settings or additional plugins
const FProjectDescriptor* Project = IProjectManager::Get().GetCurrentProject();
if (!FApp::IsEngineInstalled() && !HasDefaultBuildSettings())
{
OutReason = LOCTEXT("TempTarget_NonDefaultBuildConfig", "project has non-default build configuration");
return true;
}
// check if there's a non-default plugin change
FText Reason;
if (IPluginManager::Get().RequiresTempTargetForCodePlugin(Project, GetPlatformInfo().UBTPlatformString, Configuration, PlatformInfo->PlatformType, Reason))
{
OutReason = Reason;
return true;
}
return false;
}
bool FTargetPlatformBase::IsEnabledForPlugin(const IPlugin& Plugin) const
{
const FProjectDescriptor* Project = IProjectManager::Get().GetCurrentProject();
return IsPluginEnabledForTarget(Plugin, Project, GetPlatformInfo().UBTPlatformString, EBuildConfiguration::Unknown,
GetRuntimePlatformType());
}
TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> FTargetPlatformBase::GetCustomWidgetCreator() const
{
static TSharedPtr<FDeviceBrowserDefaultPlatformWidgetCreator> DefaultWidgetCreator = MakeShared<FDeviceBrowserDefaultPlatformWidgetCreator>();
return DefaultWidgetCreator;
}
bool FTargetPlatformBase::HasDefaultBuildSettings() const
{
// first check default build settings for all platforms
TArray<FString> BoolKeys, IntKeys, StringKeys, BuildKeys;
BuildKeys.Add(TEXT("bCompileApex"));
BuildKeys.Add(TEXT("bCompileICU"));
BuildKeys.Add(TEXT("bCompileSimplygon"));
BuildKeys.Add(TEXT("bCompileSimplygonSSF"));
BuildKeys.Add(TEXT("bCompileRecast"));
BuildKeys.Add(TEXT("bCompileSpeedTree"));
BuildKeys.Add(TEXT("bCompileWithPluginSupport"));
BuildKeys.Add(TEXT("bCompilePhysXVehicle"));
BuildKeys.Add(TEXT("bCompileFreeType"));
BuildKeys.Add(TEXT("bCompileForSize"));
BuildKeys.Add(TEXT("bCompileCEF3"));
BuildKeys.Add(TEXT("bCompileCustomSQLitePlatform"));
if (!DoProjectSettingsMatchDefault(IniPlatformName(), TEXT("/Script/BuildSettings.BuildSettings"), &BuildKeys, nullptr, nullptr))
{
return false;
}
FString PlatformSection;
GetBuildProjectSettingKeys(PlatformSection, BoolKeys, IntKeys, StringKeys);
if(!DoProjectSettingsMatchDefault(IniPlatformName(), PlatformSection, &BoolKeys, &IntKeys, &StringKeys))
{
return false;
}
return true;
}
bool FTargetPlatformBase::DoProjectSettingsMatchDefault(const FString& InPlatformName, const FString& InSection, const TArray<FString>* InBoolKeys, const TArray<FString>* InIntKeys, const TArray<FString>* InStringKeys)
{
FConfigFile ProjIni;
FConfigFile DefaultIni;
FConfigCacheIni::LoadLocalIniFile(ProjIni, TEXT("Engine"), true, *InPlatformName, true);
FConfigCacheIni::LoadExternalIniFile(DefaultIni, TEXT("Engine"), *FPaths::EngineConfigDir(), *FPaths::EngineConfigDir(), true, NULL, true);
if (InBoolKeys != NULL)
{
for (int Index = 0; Index < InBoolKeys->Num(); ++Index)
{
FString Default(TEXT("False")), Project(TEXT("False"));
DefaultIni.GetString(*InSection, *((*InBoolKeys)[Index]), Default);
ProjIni.GetString(*InSection, *((*InBoolKeys)[Index]), Project);
if (Default.Compare(Project, ESearchCase::IgnoreCase))
{
return false;
}
}
}
if (InIntKeys != NULL)
{
for (int Index = 0; Index < InIntKeys->Num(); ++Index)
{
int64 Default(0), Project(0);
DefaultIni.GetInt64(*InSection, *((*InIntKeys)[Index]), Default);
ProjIni.GetInt64(*InSection, *((*InIntKeys)[Index]), Project);
if (Default != Project)
{
return false;
}
}
}
if (InStringKeys != NULL)
{
for (int Index = 0; Index < InStringKeys->Num(); ++Index)
{
FString Default(TEXT("False")), Project(TEXT("False"));
DefaultIni.GetString(*InSection, *((*InStringKeys)[Index]), Default);
ProjIni.GetString(*InSection, *((*InStringKeys)[Index]), Project);
if (Default.Compare(Project, ESearchCase::IgnoreCase))
{
return false;
}
}
}
return true;
}
#undef LOCTEXT_NAMESPACE