Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Public/ISlateFileDialogModule.h
Arciel Rekman 10d228d0fe Remove unused private fields - Linux
#rb Brandon.Schaefer
#review-14242477 @Brandon.Schaefer
#jira none

[CL 14244685 by Arciel Rekman in ue5-main branch]
2020-09-02 10:48:29 -04:00

45 lines
1.3 KiB
C++
Executable File

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/**
* Interface for slate file dialog modules.
*/
class ISlateFileDialogsModule : public IModuleInterface
{
public:
/**
* Virtual destructor.
*/
virtual ~ISlateFileDialogsModule( ) { }
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
return false;
}
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
return false;
}
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
FString& OutFoldername)
{
return false;
}
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
return false;
}
virtual ISlateFileDialogsModule* Get() { return nullptr; }
};