Files
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon
Alexis Matte 0a5bc2e83d - Alternate skinning now use interchange (if interchange is enabled)
- Custom LOD import now use interchange (if interchange is enabled)
- Add an InterchangeManager API function to retrieve per asset type extensions format
- Add an interchange mesh utilities to create a common place to add mesh import code.
- Add an interchange file picker interface which can be implemented by plugin
- Add an editor plugin that implement the file picker, The file picker can be customize to import specific asset type.

#jira UETOOL-5050
#jira UETOOL-5049
#rb jeanmichel.dignard
#preflight 626819fa430b9997ebe3bece
#rnx

[CL 19923170 by Alexis Matte in ue5-main branch]
2022-04-26 12:53:38 -04:00
..