Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

58 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"ApplicationCore",
"InputCore",
"Json",
"SessionServices",
"SlateCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("Profiler");
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SessionFrontend/Private",
"Developer/SessionFrontend/Private/Models",
"Developer/SessionFrontend/Private/Widgets",
"Developer/SessionFrontend/Private/Widgets/Browser",
"Developer/SessionFrontend/Private/Widgets/Console",
}
);
}
}