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UnrealEngineUWP
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8ba3d7ed4ca6ec8158ecfc135af7e052dab69633
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
MeshSimplifier
/
Private
History
Brian Karis
79bab683d3
Add spring quadrics
...
#rb none #preflight [CL 19841678 by Brian Karis in ue5-main branch]
2022-04-20 19:40:11 -04:00
..
Cache.h
…
MeshSimplify.cpp
Allow auto screen size for LODs to be over 1. This is required for high poly meshes where simplifying causes only a small deviation.
2022-03-14 18:40:56 -04:00
MeshSimplify.h
Allow auto screen size for LODs to be over 1. This is required for high poly meshes where simplifying causes only a small deviation.
2022-03-14 18:40:56 -04:00
MeshSimplifyElements.h
…
MeshTessellate.h
…
Quadric.cpp
Add spring quadrics
2022-04-20 19:40:11 -04:00
Quadric.h
Add spring quadrics
2022-04-20 19:40:11 -04:00
QuadricMeshReduction.cpp
Allow auto screen size for LODs to be over 1. This is required for high poly meshes where simplifying causes only a small deviation.
2022-03-14 18:40:56 -04:00
SimpVert.h
…
UnrolledLinkList.h
…