Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking
robomerge 6a58d6b815 Material Baking - FExportMaterialProxy - Do not rely on BaseMaterialId as it is invalid on cooked materials
* Instead, use StateId & override GetShaderMapUsage() to differentiate the export proxy from the source material.
#rb jason.nadro

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 20222932 via CL 20224332 via CL 20224346 via CL 20224360
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20227117 by robomerge in ue5-main branch]
2022-05-16 13:10:08 -04:00
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