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8ba3d7ed4ca6ec8158ecfc135af7e052dab69633
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Public
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Mieszko Zielinski d0856c14d0 Fixed GameplayDebuggerPlayerManager's editor-time ticking (i.e. made sure it won't get its game-world tick via the tickable object mechanics). This change addresses a rare crash related to GameplayDebuggerPlayerManager accessing UWorld in some edge cases.
#review-20103802
#preflight 627a572bbd643341feefe5a9

[CL 20121711 by Mieszko Zielinski in ue5-main branch]
2022-05-10 08:46:16 -04:00
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GameplayDebugger.h
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GameplayDebuggerAddonBase.h
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GameplayDebuggerCategory.h
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GameplayDebuggerCategoryReplicator.h
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GameplayDebuggerConfig.h
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GameplayDebuggerExtension.h
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GameplayDebuggerLocalController.h
[GameplayDebugger] Hide OnScreenMessages when the gameplay debugger is active
2022-04-04 11:27:53 -04:00
GameplayDebuggerPlayerManager.h
Fixed GameplayDebuggerPlayerManager's editor-time ticking (i.e. made sure it won't get its game-world tick via the tickable object mechanics). This change addresses a rare crash related to GameplayDebuggerPlayerManager accessing UWorld in some edge cases.
2022-05-10 08:46:16 -04:00
GameplayDebuggerRenderingComponent.h
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GameplayDebuggerTypes.h
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