Files
UnrealEngineUWP/Engine/Source/Developer/AudioFormatOpus/AudioFormatOpus.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

32 lines
702 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatOpus : ModuleRules
{
public AudioFormatOpus(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.HoloLens) ||
Target.IsInPlatformGroup(UnrealPlatformGroup.Linux) ||
(Target.Platform == UnrealTargetPlatform.Mac)
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"libOpus"
);
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
}
}