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- Make the basic sound compression thread-safe by gathering immutable inputs from USoundWave before going async - Report oggvorbis, adpcm and bink codec as thread-safe - Remove old USoundWave write-back during cook as it is not needed anymore and would not be executed on DDC hit anyway. - Fix missing RawData lock protection where RawData is used in editor - 2h47m to 2h03m when cooking FN content with sound not present in the local DDC cache #tests - No binary diff on ShooterGame and FN cooked content - Sound related automation tests all pass in EngineTest #rnx #rb Jimmy.Smith #preflight 623dc8b84368f558e3167cc0 [CL 19525145 by danny couture in ue5-main branch]