Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
dave jones2 8b93af33aa UE-125091 - Blueprint did not automatically create float>double conversion nodes on load
Any old content that's attempting to create a quat from float data will run into a BP compilation error since FQuat expects doubles now. The easiet fix is to create custom Make/Break functions for FQuat in the KismetMathLibrary, which will perform the implicit cast for us.

Once BPs are using doubles everywhere, we can forego this option. UE-126734 has been created as a follow-up task that will ensure we're using doubles and avoiding unnecessary casts in KismetMathLibrary.

#rb andrew.davidson
#jira UE-125091

[CL 17525249 by dave jones2 in ue5-main branch]
2021-09-15 15:33:52 -04:00
..