Files
UnrealEngineUWP/Engine/Source/Programs/UnrealSwarm
ben marsh 166c5f1fef Fixes for building lighting using Swarm when done from an editor built with a unique build environment.
* List of dependencies for Lightmass needs to be derived from the engine directory at runtime, rather than assuming that the base directory is Engine/Binaries/Win64.
* AgentInterface.dll is now copied to the same output folder as the editor SwarmInterface DLL at build time, rather than being checked into P4 in two places.

#rb none
#jira UE-70911

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5274269 in //UE4/Release-4.22/... via CL 5274270
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5275566 by ben marsh in Dev-Networking branch]
2019-03-03 13:00:30 -05:00
..
2019-01-31 12:42:57 -05:00
2018-12-14 13:44:01 -05:00