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8b4adf2fd4f21aa485ac750d49e9ff2d02dc2094
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor
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helen yang 8b4adf2fd4 Fix warning when pasting MetaSound variable nodes caused by frontend nodes not being added
#jira UE-167146
#rb rob.gay
#preflight 6348df23a8717e9453991283
#rnx

[CL 22581647 by helen yang in ue5-main branch]
2022-10-17 17:59:10 -04:00
..
Private
Fix warning when pasting MetaSound variable nodes caused by frontend nodes not being added
2022-10-17 17:59:10 -04:00
Public
Expose some properties on our SoundCue and MetaSound factories so editor scripting can take advantage of them
2022-10-11 20:17:13 -04:00
MetasoundEditor.Build.cs
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
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