Files
UnrealEngineUWP/Engine/Config
julien stjean 25464356b6 Imrpovement to the GenerateNaniteDisplacedMesh commandlet.
Added an recursive actor class filter to specify which type of actors should be loaded. This try to reduce the amount of loading required by loading only the levels or external actos that have an dependency to the specified actor types.

Changed the gabage collection strategy to one that is less agressive.  it will behave like the cook and use the same setting to decide when it should be run.

Configure the asset registry config so that it is used properly and it now start loading in async manner early during the boot sequence of the commandlet.


#rb Benoit.Deschenes

[CL 29530756 by julien stjean in ue5-main branch]
2023-11-07 15:29:42 -05:00
..
2023-08-07 17:13:36 -04:00
2023-11-02 14:01:08 -04:00
2023-10-18 17:45:02 -04:00