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- Removed UExistingMeshMaterialProperties::SetMaterialIfChanged, the logic was too convoluted now that we don't actually set new materials on the PreviewMesh. Now just forcing a material update whenever any material setting changes. - UMeshOpPreviewWithBackgroundCompute now takes material set, added ::ConfigureMaterials() that takes array (previous API remains) - UMeshOpPreviewWithBackgroundCompute now has additional OverrideMaterial, if set then this is forwarded to UPreviewMesh as override material #rb none #rnx #fyi jimmy.andrews, michael.daum [CL 10315156 by Ryan Schmidt in Dev-Editor branch]