Files
UnrealEngineUWP/Engine
Ryan Schmidt 8ae06e2f6e ModelingTools: update remaining tools for multiple material support.
- Removed UExistingMeshMaterialProperties::SetMaterialIfChanged, the logic was too convoluted now that we don't actually set new materials on the PreviewMesh. Now just forcing a material update whenever any material setting changes.
- UMeshOpPreviewWithBackgroundCompute now takes material set, added ::ConfigureMaterials() that takes array  (previous API remains)
- UMeshOpPreviewWithBackgroundCompute now has additional OverrideMaterial, if set then this is forwarded to UPreviewMesh as override material
#rb none
#rnx
#fyi jimmy.andrews, michael.daum

[CL 10315156 by Ryan Schmidt in Dev-Editor branch]
2019-11-19 18:27:17 -05:00
..
2019-11-18 13:27:08 -05:00
2019-11-18 10:48:03 -05:00
2019-11-19 17:23:49 -05:00