Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/MultiBoxCustomization.cpp
Chris Gagnon 8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00

46 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Framework/MultiBox/MultiBoxCustomization.h"
#include "Framework/Commands/InputBindingManager.h"
#include "Widgets/Layout/SBorder.h"
#include "Framework/Commands/UICommandDragDropOp.h"
#include "Widgets/Colors/SColorBlock.h"
void SCustomToolbarPreviewWidget::Construct( const FArguments& InArgs )
{
Content = InArgs._Content.Widget;
}
void SCustomToolbarPreviewWidget::BuildMultiBlockWidget(const ISlateStyle* StyleSet, const FName& StyleName)
{
ChildSlot
[
SNew( SBorder )
.Padding(0)
.BorderImage( FCoreStyle::Get().GetBrush("NoBorder") )
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
Content.ToSharedRef()
]
];
// Add this widget to the search list of the multibox and hide it
if (MultiBlock->GetSearchable())
{
OwnerMultiBoxWidget.Pin()->AddSearchElement(this->AsWidget(), FText::GetEmpty());
}
}
TSharedRef< class IMultiBlockBaseWidget > FDropPreviewBlock::ConstructWidget() const
{
return
SNew( SCustomToolbarPreviewWidget )
.Visibility( EVisibility::Hidden )
.Content()
[
ActualWidget->AsWidget()
];
}