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77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "MoveUpOneLevelCommand.h"
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#include "IMeshEditorModeEditingContract.h"
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#include "ScopedTransaction.h"
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#include "Editor.h"
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#include "Engine/Selection.h"
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#include "StaticMeshAttributes.h"
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#include "PackageTools.h"
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#include "MeshFractureSettings.h"
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#include "EditableMeshFactory.h"
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#include "GeometryCollection/GeometryCollection.h"
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#include "GeometryCollection/GeometryCollectionActor.h"
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#include "GeometryCollection/GeometryCollectionComponent.h"
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#include "GeometryCollection/GeometryCollectionObject.h"
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#include "EditorSupportDelegates.h"
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#include "GeometryCollection/GeometryCollectionClusteringUtility.h"
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#define LOCTEXT_NAMESPACE "MoveUpOneLevelCommand"
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void UMoveUpOneLevelCommand::RegisterUICommand( FBindingContext* BindingContext )
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{
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UI_COMMAND_EXT( BindingContext, /* Out */ UICommandInfo, "MoveUpOneLevel", "Move Up One Level", "Move selected nodes up one level.", EUserInterfaceActionType::Button, FInputChord() );
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}
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void UMoveUpOneLevelCommand::Execute(IMeshEditorModeEditingContract& MeshEditorMode)
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{
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if (MeshEditorMode.GetActiveAction() != NAME_None)
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{
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return;
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}
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if (MeshEditorMode.GetSelectedEditableMeshes().Num() == 0)
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{
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return;
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}
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FScopedTransaction Transaction(LOCTEXT("MoveUpOneLevel", "Move Up One Level"));
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MeshEditorMode.CommitSelectedMeshes();
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TArray<AActor*> SelectedActors = GetSelectedActors();
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MoveUpOneLevel(MeshEditorMode, SelectedActors);
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UpdateExplodedView(MeshEditorMode, EViewResetType::RESET_ALL);
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}
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void UMoveUpOneLevelCommand::MoveUpOneLevel(IMeshEditorModeEditingContract& MeshEditorMode, TArray<AActor*>& SelectedActors)
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{
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TArray<UEditableMesh*> SelectedMeshes = MeshEditorMode.GetSelectedEditableMeshes();
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for (AActor* SelectedActor : SelectedActors)
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{
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UEditableMesh* EditableMesh = GetEditableMeshForActor(SelectedActor, SelectedMeshes);
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if (EditableMesh)
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{
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UGeometryCollectionComponent* GeometryCollectionComponent = GetGeometryCollectionComponent(EditableMesh);
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if (GeometryCollectionComponent != nullptr)
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{
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FGeometryCollectionEdit GeometryCollectionEdit = GeometryCollectionComponent->EditRestCollection();
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if (UGeometryCollection* GeometryCollectionObject = GeometryCollectionEdit.GetRestCollection())
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{
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TSharedPtr<FGeometryCollection, ESPMode::ThreadSafe> GeometryCollectionPtr = GeometryCollectionObject->GetGeometryCollection();
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if (FGeometryCollection* GeometryCollection = GeometryCollectionPtr.Get())
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{
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TArray<int32> Selected = GeometryCollectionComponent->GetSelectedBones();
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FGeometryCollectionClusteringUtility::MoveUpOneHierarchyLevel(GeometryCollection, Selected);
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}
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}
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}
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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