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UnrealEngineUWP
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8a8d83c4472f5fcf63ff8c3c7bd24849f5ba8c77
UnrealEngineUWP
/
Engine
/
Build
/
Android
/
Java
History
Rene Rivera
8a8d83c447
[UE-6046] JNI errors when using ART runtime. Fixed various errors with JNI calls and references.. Moved build OS version to GameActivity to work around ART limitation. Fix FAndroidApplication::ClassLoader being a local ref instead of a global ref. Added exception check to FindJavaClass to find class lookup errors early. Fixed various local vs. global refs in FJavaClassObject.
...
#codereview Josh.Adams, Chris.Babcock [CL 2374995 by Rene Rivera in Main branch]
2014-12-03 14:34:22 -05:00
..
JavaLibs
/google-play-services_lib_rev19
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
Add Android support library, used by Google Play services SDK
2014-09-30 11:39:03 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src
/com
[UE-6046] JNI errors when using ART runtime. Fixed various errors with JNI calls and references.. Moved build OS version to GameActivity to work around ART limitation. Fix FAndroidApplication::ClassLoader being a local ref instead of a global ref. Added exception check to FindJavaClass to find class lookup errors early. Fixed various local vs. global refs in FJavaClassObject.
2014-12-03 14:34:22 -05:00
AndroidManifest.xml
In App Purchases Google Play.
2014-10-30 17:06:50 -04:00
proguard-project.txt
[UE-4398] Implement Android Media plugin, for API 14 an onwards, and packaging changes to support it. Changes include:
2014-11-17 11:31:49 -05:00
project.properties
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00