Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolsModule.cpp
Frank Fella 8a8d2b5723 Sequencer - Refactor the FMovieScenePropertyTrack
+ Move section interface classes to separate files so they can be reused by other tracks.
+ Change to a template class to avoid switching on types so much and implement separate classes for each property type.
+ Delete copy/pasted code from UMG property track editors and derive from property track.

[CL 2635889 by Frank Fella in Main branch]
2015-07-28 15:47:23 -04:00

99 lines
6.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsPrivatePCH.h"
#include "ModuleManager.h"
#include "ISequencerModule.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "MovieSceneSection.h"
#include "ISequencerSection.h"
#include "ScopedTransaction.h"
#include "MovieScene.h"
#include "MovieSceneTrackEditor.h"
#include "BoolPropertyTrackEditor.h"
#include "BytePropertyTrackEditor.h"
#include "ColorPropertyTrackEditor.h"
#include "FloatPropertyTrackEditor.h"
#include "VectorPropertyTrackEditor.h"
#include "VisibilityPropertyTrackEditor.h"
#include "TransformTrackEditor.h"
#include "ShotTrackEditor.h"
#include "SubMovieSceneTrackEditor.h"
#include "AudioTrackEditor.h"
#include "SkeletalAnimationTrackEditor.h"
#include "ParticleTrackEditor.h"
#include "PathTrackEditor.h"
/**
* Implements the MovieSceneTools module.
*/
class FMovieSceneToolsModule : public IMovieSceneTools
{
virtual void StartupModule() override
{
// Register with the sequencer module that we provide auto-key handlers.
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>( "Sequencer" );
BoolPropertyTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FBoolPropertyTrackEditor::CreateTrackEditor ) );
BytePropertyTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FBytePropertyTrackEditor::CreateTrackEditor ) );
ColorPropertyTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FColorPropertyTrackEditor::CreateTrackEditor ) );
FloatPropertyTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FFloatPropertyTrackEditor::CreateTrackEditor ) );
VectorPropertyTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FVectorPropertyTrackEditor::CreateTrackEditor ) );
VisibilityPropertyTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FVisibilityPropertyTrackEditor::CreateTrackEditor ) );
TransformTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &F3DTransformTrackEditor::CreateTrackEditor ) );
EditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FShotTrackEditor::CreateTrackEditor ) );
SubMovieSceneTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FSubMovieSceneTrackEditor::CreateTrackEditor ) );
AudioTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FAudioTrackEditor::CreateTrackEditor ) );
AnimationTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FSkeletalAnimationTrackEditor::CreateTrackEditor ) );
ParticleTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &FParticleTrackEditor::CreateTrackEditor ) );
PathTrackEditorCreateTrackEditorDelegateHandle = SequencerModule.RegisterTrackEditor_Handle( FOnCreateTrackEditor::CreateStatic( &F3DPathTrackEditor::CreateTrackEditor ) );
}
virtual void ShutdownModule() override
{
if( FModuleManager::Get().IsModuleLoaded( "Sequencer" ) )
{
// Unregister auto key handlers
ISequencerModule& SequencerModule = FModuleManager::Get().GetModuleChecked<ISequencerModule>( "Sequencer" );
SequencerModule.UnRegisterTrackEditor_Handle( BoolPropertyTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( BytePropertyTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( ColorPropertyTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( FloatPropertyTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( VectorPropertyTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( VisibilityPropertyTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( TransformTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( EditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( SubMovieSceneTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( AudioTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( AnimationTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( ParticleTrackEditorCreateTrackEditorDelegateHandle );
SequencerModule.UnRegisterTrackEditor_Handle( PathTrackEditorCreateTrackEditorDelegateHandle );
}
}
private:
/** Registered delegate handles */
FDelegateHandle BoolPropertyTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle BytePropertyTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle ColorPropertyTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle FloatPropertyTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle VectorPropertyTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle VisibilityPropertyTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle TransformTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle EditorCreateTrackEditorDelegateHandle;
FDelegateHandle SubMovieSceneTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle AudioTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle AnimationTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle ParticleTrackEditorCreateTrackEditorDelegateHandle;
FDelegateHandle PathTrackEditorCreateTrackEditorDelegateHandle;
};
IMPLEMENT_MODULE( FMovieSceneToolsModule, MovieSceneTools );