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8a860415dd85776278030989c089e29a9cdbff2d
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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steve robb 14cab21e0c Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
Replicated from CL# 7924370.

#rb none


#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)

[CL 9279836 by steve robb in Main branch]
2019-09-28 08:19:35 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
VulkanBackend.h
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
VulkanShaderCompiler.cpp
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
VulkanShaderFormat.cpp
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
VulkanShaderFormat.h
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
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