Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/SerializationModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
543 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
//DEFINE_LOG_CATEGORY(LogSerialization);
/**
* Implements the Serialization module.
*/
class FSerializationModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return true;
}
};
IMPLEMENT_MODULE(FSerializationModule, Serialization);