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* IntiViews * Dispatch prepass parallel cmd list (flickering, as global buffers weren't committed). * InitShadows. * Commit global buffers (race condition and potential crash). This was fixed by: * Renamed FNiagaraGlobalReadBuffer to FGlobalDynamicReadBuffer and moved it out from Niagara. * Removed all global buffer singletons and placed them inside appropriate renderers as static members. * They are also separated into two - one for InitViews and one for InitShadows, so we can dispatch prepass while writing to the shadow global buffers. * All global buffers are now passed as a parameter and/or through mesh collector. #jira UE-69167 #rb Rolando.Caloca #rnx #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: krzysztof.narkowicz #ROBOMERGE-SOURCE: CL 4871865 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4884269 by krzysztof narkowicz in Dev-Networking branch]