Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EdGraphSchema_EnvironmentQuery.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AIGraphTypes.h"
#include "EdGraph/EdGraphSchema.h"
#include "AIGraphSchema.h"
#include "EdGraphSchema_EnvironmentQuery.generated.h"
class UEdGraph;
UCLASS(MinimalAPI)
class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphSchema Interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
virtual int32 GetNodeSelectionCount(const UEdGraph* Graph) const override;
//~ End EdGraphSchema Interface
//~ Begin UAIGraphSchema Interface
virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const override;
//~ End UAIGraphSchema Interface
};