Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Public/SlateFileDialogsStyles.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
766 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Fonts/SlateFontInfo.h"
#include "Styling/SlateStyle.h"
class FSlateFileDialogsStyle
{
public:
static void Initialize();
static void Shutdown();
static const FSlateStyleSet *Get();
static FName GetStyleSetName();
static const FSlateBrush * GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL)
{
return StyleInstance->GetBrush(PropertyName, Specifier);
}
static FSlateFontInfo GetFontStyle(FName PropertyName, const ANSICHAR* Specifier = NULL)
{
return StyleInstance->GetFontStyle(PropertyName, Specifier);
}
private:
static TSharedPtr<class FSlateStyleSet> Create();
static TSharedPtr<class FSlateStyleSet> StyleInstance;
};