Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/AssetToolsConsoleCommands.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

33 lines
723 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define LOCTEXT_NAMESPACE "AssetTools"
class FAssetToolsModule;
class FAssetToolsConsoleCommands
{
public:
const FAssetToolsModule& Module;
//FAutoConsoleCommand CreateCommand;
FAssetToolsConsoleCommands(const FAssetToolsModule& InModule)
: Module(InModule)
//, CreateCommand(
// TEXT( "CollectionManager.Create" ),
// *LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
// FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
{}
//void Create(const TArray<FString>& Args)
//{
//}
};
#undef LOCTEXT_NAMESPACE