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[REVIEW] [at]rob.gay [at]phil.popp [at]buzz.burrowes #rb phil.popp #preflight 640a197a28026468d9dbbecf #preflight 640a197a28026468d9dbbecf [CL 24583351 by charlie huguenard in ue5-main branch]
192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NodeTestGraphBuilder.h"
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#include "Containers/Set.h"
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#include "MetasoundFrontendGraph.h"
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#include "MetasoundFrontendSearchEngine.h"
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#include "MetasoundOperatorBuilder.h"
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#include "Interfaces/MetasoundOutputFormatInterfaces.h"
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namespace Metasound::Test
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{
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using namespace Metasound::Frontend;
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FNodeTestGraphBuilder::FNodeTestGraphBuilder()
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{
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Document.RootGraph.Metadata.SetClassName({ "Metasound", "TestNodes", *LexToString(FGuid::NewGuid()) });
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Document.RootGraph.Metadata.SetType(EMetasoundFrontendClassType::Graph);
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DocumentHandle = IDocumentController::CreateDocumentHandle(Document);
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RootGraph = DocumentHandle->GetRootGraph();
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check(RootGraph->IsValid());
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}
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FNodeHandle FNodeTestGraphBuilder::AddNode(const FNodeClassName& ClassName, int32 MajorVersion)
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{
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check(RootGraph->IsValid());
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FNodeHandle Node = INodeController::GetInvalidHandle();
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FMetasoundFrontendClass NodeClass;
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if (ISearchEngine::Get().FindClassWithHighestMinorVersion(ClassName, MajorVersion, NodeClass))
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{
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Node = RootGraph->AddNode(NodeClass.Metadata);
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}
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return Node;
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}
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FNodeHandle FNodeTestGraphBuilder::AddInput(const FName& InputName, const FName& TypeName)
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{
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check(RootGraph->IsValid());
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FMetasoundFrontendClassInput Input;
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Input.Name = InputName;
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Input.TypeName = TypeName;
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Input.VertexID = FGuid::NewGuid();
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return RootGraph->AddInputVertex(Input);
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}
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FNodeHandle FNodeTestGraphBuilder::AddOutput(const FName& OutputName, const FName& TypeName)
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{
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check(RootGraph->IsValid());
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FMetasoundFrontendClassOutput Output;
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Output.Name = OutputName;
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Output.TypeName = TypeName;
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Output.VertexID = FGuid::NewGuid();
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FNodeHandle NodeHandle = RootGraph->AddOutputVertex(Output);
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static const FName AudioBufferTypeName = GetMetasoundDataTypeName<FAudioBuffer>();
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if (TypeName == AudioBufferTypeName)
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{
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AudioOutputNames.Add(OutputName);
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}
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return NodeHandle;
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}
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TUniquePtr<IOperator> FNodeTestGraphBuilder::BuildGraph(FSampleRate SampleRate, int32 SamplesPerBlock)
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{
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TSet<FName> TransmittableInputNames;
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const FString UnknownAsset = TEXT("UnknownAsset");
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if (TUniquePtr<FFrontendGraph> Graph = FFrontendGraphBuilder::CreateGraph(Document, TransmittableInputNames, UnknownAsset))
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{
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FOperatorBuilderSettings BuilderSettings;
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BuilderSettings.bFailOnAnyError = true;
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BuilderSettings.bPopulateInternalDataReferences = true;
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BuilderSettings.bValidateEdgeDataTypesMatch = true;
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BuilderSettings.bValidateNoCyclesInGraph = true;
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BuilderSettings.bValidateNoDuplicateInputs = true;
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BuilderSettings.bValidateOperatorOutputsAreBound = true;
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BuilderSettings.bValidateVerticesExist = true;
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FOperatorBuilder Builder{ BuilderSettings };
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FOperatorSettings OperatorSettings{SampleRate, static_cast<float>(SampleRate) / SamplesPerBlock};
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FInputVertexInterfaceData InterfaceData;
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FMetasoundEnvironment Environment;
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FBuildGraphOperatorParams BuildParams{ *Graph, OperatorSettings, InterfaceData, Environment };
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FBuildResults Results;
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return Builder.BuildGraphOperator(BuildParams, Results);
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}
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return nullptr;
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}
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TUniquePtr<FMetasoundGenerator> FNodeTestGraphBuilder::BuildGenerator(FSampleRate SampleRate, int32 SamplesPerBlock)
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{
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// Because a generator is tied to the concept of a source, go ahead and add the "OnPlay" input.
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// Otherwise we get warnings when we run our tests.
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AddInput(SourceInterface::Inputs::OnPlay, Metasound::GetMetasoundDataTypeName<FTrigger>());
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const TSet<FName> TransmittableInputNames;
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const FString UnknownAsset = TEXT("UnknownAsset");
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if (const TUniquePtr<FFrontendGraph> Graph = FFrontendGraphBuilder::CreateGraph(Document, TransmittableInputNames, UnknownAsset))
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{
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FOperatorBuilderSettings BuilderSettings;
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BuilderSettings.bFailOnAnyError = true;
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BuilderSettings.bPopulateInternalDataReferences = true;
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BuilderSettings.bValidateEdgeDataTypesMatch = true;
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BuilderSettings.bValidateNoCyclesInGraph = true;
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BuilderSettings.bValidateNoDuplicateInputs = true;
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BuilderSettings.bValidateOperatorOutputsAreBound = true;
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BuilderSettings.bValidateVerticesExist = true;
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const FOperatorSettings OperatorSettings{SampleRate, static_cast<float>(SampleRate) / SamplesPerBlock};
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FMetasoundEnvironment Environment;
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Environment.SetValue<uint64>(SourceInterface::Environment::TransmitterID, 123);
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FMetasoundGeneratorInitParams GeneratorInitParams{
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OperatorSettings,
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BuilderSettings,
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MakeShared<const FFrontendGraph, ESPMode::ThreadSafe>(*Graph),
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Environment,
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"TestMetasound",
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AudioOutputNames,
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TArray<FAudioParameter>(),
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true // bBuildSynchronous, so we don't have to do latent tasks
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};
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return MakeUnique<FMetasoundGenerator>(MoveTemp(GeneratorInitParams));
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}
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return nullptr;
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}
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TUniquePtr<IOperator> FNodeTestGraphBuilder::MakeSingleNodeGraph(
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const FNodeClassName& ClassName,
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int32 MajorVersion,
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FSampleRate SampleRate,
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int32 SamplesPerBlock)
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{
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FNodeTestGraphBuilder Builder;
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FNodeHandle NodeHandle = Builder.AddNode(ClassName, MajorVersion);
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if (!NodeHandle->IsValid())
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{
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return nullptr;
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}
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// add the inputs and connect them
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for (FInputHandle Input : NodeHandle->GetInputs())
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{
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FNodeHandle InputNode = Builder.AddInput(Input->GetName(), Input->GetDataType());
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if (!InputNode->IsValid())
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{
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return nullptr;
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}
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FOutputHandle OutputToConnect = InputNode->GetOutputWithVertexName(Input->GetName());
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FInputHandle InputToConnect = NodeHandle->GetInputWithVertexName(Input->GetName());
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if (!InputToConnect->Connect(*OutputToConnect))
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{
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return nullptr;
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}
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}
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// add the outputs and connect them
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for (FOutputHandle Output : NodeHandle->GetOutputs())
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{
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FNodeHandle OutputNode = Builder.AddOutput(Output->GetName(), Output->GetDataType());
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if (!OutputNode->IsValid())
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{
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return nullptr;
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}
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FOutputHandle OutputToConnect = NodeHandle->GetOutputWithVertexName(Output->GetName());
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FInputHandle InputToConnect = OutputNode->GetInputWithVertexName(Output->GetName());
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if (!InputToConnect->Connect(*OutputToConnect))
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{
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return nullptr;
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}
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}
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// build the graph
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return Builder.BuildGraph(SampleRate, SamplesPerBlock);
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}
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}
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