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add support for showing the various platforms in different menus whether they are properly installed or not update FPlatformInfo to include information about SDK status, whether or not the platform should be shown on a particular executing platform (Win, Mac, Linux), and whether or not the platform should be shown as part of the binary distribution fixed platform target modules for IOS, Android, and HTML5 for binary release TTP341656, TTP342449, TTP342631 #ue4 #platforms [CL 2238535 by Peter Sauerbrei in Main branch]
888 lines
24 KiB
C++
888 lines
24 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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TargetPlatformManagerModule.cpp: Implements the FTargetPlatformManagerModule class.
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=============================================================================*/
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#include "TargetPlatformPrivatePCH.h"
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#include "PlatformInfo.h"
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DEFINE_LOG_CATEGORY_STATIC(LogTargetPlatformManager, Log, All);
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// autosdks only function properly on windows right now.
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#if !IS_MONOLITHIC && (PLATFORM_WINDOWS)
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#define AUTOSDKS_ENABLED 1
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#else
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#define AUTOSDKS_ENABLED 0
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#endif
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/**
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* Module for the target platform manager
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*/
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class FTargetPlatformManagerModule
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: public ITargetPlatformManagerModule
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{
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public:
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/**
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* Default constructor.
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*/
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FTargetPlatformManagerModule()
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: bRestrictFormatsToRuntimeOnly(false), bForceCacheUpdate(true)
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{
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#if AUTOSDKS_ENABLED
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// amortize UBT cost by calling it once for all platforms, rather than once per platform.
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FString UBTParams(TEXT("-autosdkonly"));
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int32 UBTReturnCode = -1;
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FString UBTOutput;
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if (!FUBTInvoker::InvokeUnrealBuildToolSync(UBTParams, *GLog, true, UBTReturnCode, UBTOutput))
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{
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UE_LOG(LogTargetPlatformManager, Fatal, TEXT("Failed to run UBT to check SDK status!"));
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}
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// we have to setup our local environment according to AutoSDKs or the ITargetPlatform's IsSDkInstalled calls may fail
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// before we get a change to setup for a given platform. Use the platforminfo list to avoid any kind of interdependency.
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int32 NumPlatforms;
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const PlatformInfo::FPlatformInfo* PlatformInfoArray = PlatformInfo::GetPlatformInfoArray(NumPlatforms);
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for (int32 i = 0; i < NumPlatforms; ++i)
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{
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const PlatformInfo::FPlatformInfo& PlatformInfo = PlatformInfoArray[i];
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if (PlatformInfo.AutoSDKPath.Len() > 0)
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{
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SetupAndValidateAutoSDK(PlatformInfo.AutoSDKPath);
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}
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}
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#endif
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SetupSDKStatus();
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GetTargetPlatforms();
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GetActiveTargetPlatforms();
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GetAudioFormats();
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GetTextureFormats();
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GetShaderFormats();
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bForceCacheUpdate = false;
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FModuleManager::Get().OnModulesChanged().AddRaw(this, &FTargetPlatformManagerModule::ModulesChangesCallback);
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}
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virtual ~FTargetPlatformManagerModule()
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{
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FModuleManager::Get().OnModulesChanged().RemoveAll(this);
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}
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public:
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virtual void Invalidate()
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{
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bForceCacheUpdate = true;
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SetupSDKStatus();
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GetTargetPlatforms();
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GetActiveTargetPlatforms();
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GetAudioFormats();
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GetTextureFormats();
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GetShaderFormats();
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bForceCacheUpdate = false;
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}
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virtual const TArray<ITargetPlatform*>& GetTargetPlatforms() override
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{
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if (Platforms.Num() == 0 || bForceCacheUpdate)
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{
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DiscoverAvailablePlatforms();
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}
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return Platforms;
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}
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virtual ITargetDevicePtr FindTargetDevice(const FTargetDeviceId& DeviceId) override
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{
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ITargetPlatform* Platform = FindTargetPlatform(DeviceId.GetPlatformName());
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if (Platform != NULL)
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{
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return Platform->GetDevice(DeviceId);
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}
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return NULL;
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}
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virtual ITargetPlatform* FindTargetPlatform(FString Name) override
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{
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const TArray<ITargetPlatform*>& TargetPlatforms = GetTargetPlatforms();
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for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
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{
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if (TargetPlatforms[Index]->PlatformName() == Name)
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{
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return TargetPlatforms[Index];
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}
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}
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return NULL;
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}
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virtual const TArray<ITargetPlatform*>& GetCookingTargetPlatforms() override
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{
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static bool bInitialized = false;
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static TArray<ITargetPlatform*> Results;
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if ( !bInitialized || bForceCacheUpdate )
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{
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Results = GetActiveTargetPlatforms();
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FString PlatformStr;
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if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), PlatformStr))
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{
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if (PlatformStr == TEXT("None"))
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{
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Results = Platforms;
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}
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}
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}
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return Results;
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}
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virtual const TArray<ITargetPlatform*>& GetActiveTargetPlatforms() override
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{
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static bool bInitialized = false;
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static TArray<ITargetPlatform*> Results;
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if (!bInitialized || bForceCacheUpdate)
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{
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bInitialized = true;
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Results.Empty(Results.Num());
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const TArray<ITargetPlatform*>& TargetPlatforms = GetTargetPlatforms();
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FString PlatformStr;
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if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), PlatformStr))
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{
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if (PlatformStr == TEXT("None"))
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{
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}
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else if (PlatformStr == TEXT("All"))
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{
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Results = TargetPlatforms;
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}
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else
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{
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TArray<FString> PlatformNames;
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PlatformStr.ParseIntoArray(&PlatformNames, TEXT("+"), true);
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for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
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{
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if (PlatformNames.Contains(TargetPlatforms[Index]->PlatformName()))
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{
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Results.Add(TargetPlatforms[Index]);
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}
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}
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if (Results.Num() == 0)
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{
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// An invalid platform was specified...
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// Inform the user and exit.
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UE_LOG(LogTargetPlatformManager, Fatal, TEXT("Invalid target platform specified (%s)."), *PlatformStr);
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}
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}
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}
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else
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{
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// if there is no argument, use the current platform and only build formats that are actually needed to run.
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bRestrictFormatsToRuntimeOnly = true;
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for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
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{
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if (TargetPlatforms[Index]->IsRunningPlatform())
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{
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Results.Add(TargetPlatforms[Index]);
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}
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}
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}
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if (!Results.Num())
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{
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UE_LOG(LogTargetPlatformManager, Display, TEXT("Not building assets for any platform."));
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}
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else
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{
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for (int32 Index = 0; Index < Results.Num(); Index++)
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{
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UE_LOG(LogTargetPlatformManager, Display, TEXT("Building Assets For %s"), *Results[Index]->PlatformName());
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}
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}
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}
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return Results;
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}
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virtual bool RestrictFormatsToRuntimeOnly() override
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{
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GetActiveTargetPlatforms(); // make sure this is initialized
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return bRestrictFormatsToRuntimeOnly;
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}
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virtual ITargetPlatform* GetRunningTargetPlatform() override
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{
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static bool bInitialized = false;
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static ITargetPlatform* Result = NULL;
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if (!bInitialized || bForceCacheUpdate)
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{
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bInitialized = true;
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Result = NULL;
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const TArray<ITargetPlatform*>& TargetPlatforms = GetTargetPlatforms();
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for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
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{
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if (TargetPlatforms[Index]->IsRunningPlatform())
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{
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// we should not have two running platforms
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checkf((Result == NULL),
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TEXT("Found multiple running platforms.\n\t%s\nand\n\t%s"),
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*Result->PlatformName(),
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*TargetPlatforms[Index]->PlatformName()
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);
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Result = TargetPlatforms[Index];
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}
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}
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}
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return Result;
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}
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virtual const TArray<const IAudioFormat*>& GetAudioFormats() override
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{
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static bool bInitialized = false;
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static TArray<const IAudioFormat*> Results;
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if (!bInitialized || bForceCacheUpdate)
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{
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bInitialized = true;
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Results.Empty(Results.Num());
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TArray<FName> Modules;
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FModuleManager::Get().FindModules(TEXT("*AudioFormat*"), Modules);
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if (!Modules.Num())
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{
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UE_LOG(LogTargetPlatformManager, Error, TEXT("No target audio formats found!"));
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}
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for (int32 Index = 0; Index < Modules.Num(); Index++)
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{
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IAudioFormatModule* Module = FModuleManager::LoadModulePtr<IAudioFormatModule>(Modules[Index]);
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if (Module)
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{
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IAudioFormat* Format = Module->GetAudioFormat();
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if (Format != NULL)
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{
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Results.Add(Format);
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}
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}
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}
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}
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return Results;
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}
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virtual const IAudioFormat* FindAudioFormat(FName Name) override
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{
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const TArray<const IAudioFormat*>& AudioFormats = GetAudioFormats();
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for (int32 Index = 0; Index < AudioFormats.Num(); Index++)
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{
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TArray<FName> Formats;
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AudioFormats[Index]->GetSupportedFormats(Formats);
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for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
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{
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if (Formats[FormatIndex] == Name)
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{
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return AudioFormats[Index];
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}
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}
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}
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return NULL;
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}
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virtual const TArray<const ITextureFormat*>& GetTextureFormats() override
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{
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static bool bInitialized = false;
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static TArray<const ITextureFormat*> Results;
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if (!bInitialized || bForceCacheUpdate)
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{
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bInitialized = true;
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Results.Empty(Results.Num());
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TArray<FName> Modules;
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FModuleManager::Get().FindModules(TEXT("*TextureFormat*"), Modules);
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if (!Modules.Num())
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{
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UE_LOG(LogTargetPlatformManager, Error, TEXT("No target texture formats found!"));
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}
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for (int32 Index = 0; Index < Modules.Num(); Index++)
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{
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ITextureFormatModule* Module = FModuleManager::LoadModulePtr<ITextureFormatModule>(Modules[Index]);
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if (Module)
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{
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ITextureFormat* Format = Module->GetTextureFormat();
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if (Format != NULL)
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{
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Results.Add(Format);
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}
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}
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}
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}
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return Results;
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}
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virtual const ITextureFormat* FindTextureFormat(FName Name) override
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{
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const TArray<const ITextureFormat*>& TextureFormats = GetTextureFormats();
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for (int32 Index = 0; Index < TextureFormats.Num(); Index++)
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{
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TArray<FName> Formats;
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TextureFormats[Index]->GetSupportedFormats(Formats);
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for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
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{
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if (Formats[FormatIndex] == Name)
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{
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return TextureFormats[Index];
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}
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}
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}
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return NULL;
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}
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virtual const TArray<const IShaderFormat*>& GetShaderFormats() override
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{
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static bool bInitialized = false;
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static TArray<const IShaderFormat*> Results;
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if (!bInitialized || bForceCacheUpdate)
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{
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bInitialized = true;
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Results.Empty(Results.Num());
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TArray<FName> Modules;
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FModuleManager::Get().FindModules(SHADERFORMAT_MODULE_WILDCARD, Modules);
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if (!Modules.Num())
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{
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UE_LOG(LogTargetPlatformManager, Error, TEXT("No target shader formats found!"));
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}
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for (int32 Index = 0; Index < Modules.Num(); Index++)
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{
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IShaderFormatModule* Module = FModuleManager::LoadModulePtr<IShaderFormatModule>(Modules[Index]);
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if (Module)
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{
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IShaderFormat* Format = Module->GetShaderFormat();
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if (Format != NULL)
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{
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Results.Add(Format);
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}
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}
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}
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}
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return Results;
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}
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virtual const IShaderFormat* FindShaderFormat(FName Name) override
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{
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const TArray<const IShaderFormat*>& ShaderFormats = GetShaderFormats();
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for (int32 Index = 0; Index < ShaderFormats.Num(); Index++)
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{
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TArray<FName> Formats;
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ShaderFormats[Index]->GetSupportedFormats(Formats);
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for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
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{
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if (Formats[FormatIndex] == Name)
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{
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return ShaderFormats[Index];
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}
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}
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}
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return NULL;
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}
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virtual uint16 ShaderFormatVersion(FName Name) override
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{
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static TMap<FName, uint16> AlreadyFound;
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uint16* Result = AlreadyFound.Find(Name);
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if (!Result)
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{
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const IShaderFormat* SF = FindShaderFormat(Name);
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if (SF)
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{
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Result = &AlreadyFound.Add(Name, SF->GetVersion(Name));
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}
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}
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check(Result);
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return *Result;
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}
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virtual const TArray<const IPhysXFormat*>& GetPhysXFormats() override
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{
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static bool bInitialized = false;
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static TArray<const IPhysXFormat*> Results;
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if (!bInitialized || bForceCacheUpdate)
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{
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bInitialized = true;
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Results.Empty(Results.Num());
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TArray<FName> Modules;
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FModuleManager::Get().FindModules(TEXT("PhysXFormat*"), Modules);
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if (!Modules.Num())
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{
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UE_LOG(LogTargetPlatformManager, Error, TEXT("No target PhysX formats found!"));
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}
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for (int32 Index = 0; Index < Modules.Num(); Index++)
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{
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IPhysXFormatModule* Module = FModuleManager::LoadModulePtr<IPhysXFormatModule>(Modules[Index]);
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if (Module)
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{
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IPhysXFormat* Format = Module->GetPhysXFormat();
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if (Format != NULL)
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{
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Results.Add(Format);
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}
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}
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}
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}
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return Results;
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}
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virtual const IPhysXFormat* FindPhysXFormat(FName Name) override
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{
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const TArray<const IPhysXFormat*>& PhysXFormats = GetPhysXFormats();
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for (int32 Index = 0; Index < PhysXFormats.Num(); Index++)
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{
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TArray<FName> Formats;
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PhysXFormats[Index]->GetSupportedFormats(Formats);
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for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
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{
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if (Formats[FormatIndex] == Name)
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{
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return PhysXFormats[Index];
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}
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}
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}
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return NULL;
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}
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protected:
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/**
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* Discovers the available target platforms.
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*/
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void DiscoverAvailablePlatforms( )
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{
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Platforms.Empty(Platforms.Num());
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TArray<FName> Modules;
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FModuleManager::Get().FindModules(TEXT("*TargetPlatform"), Modules);
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// remove this module from the list
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Modules.Remove(FName(TEXT("TargetPlatform")));
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if (!Modules.Num())
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{
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UE_LOG(LogTargetPlatformManager, Error, TEXT("No target platforms found!"));
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}
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for (int32 Index = 0; Index < Modules.Num(); Index++)
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{
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ITargetPlatformModule* Module = FModuleManager::LoadModulePtr<ITargetPlatformModule>(Modules[Index]);
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if (Module)
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{
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ITargetPlatform* Platform = Module->GetTargetPlatform();
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if (Platform != NULL)
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{
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// would like to move this check to GetActiveTargetPlatforms, but too many things cache this result
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// this setup will become faster after TTP 341897 is complete.
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if (SetupAndValidateAutoSDK(Platform->GetPlatformInfo().AutoSDKPath))
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{
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Platforms.Add(Platform);
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}
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}
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}
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}
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}
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bool SetupAndValidateAutoSDK(const FString& AutoSDKPath)
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{
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#if AUTOSDKS_ENABLED
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bool bValidSDK = false;
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if (AutoSDKPath.Len() > 0)
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{
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FName PlatformFName(*AutoSDKPath);
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// cache result of the last setup attempt to avoid calling UBT all the time.
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bool* bPreviousSetupSuccessful = PlatformsSetup.Find(PlatformFName);
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if (bPreviousSetupSuccessful)
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{
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bValidSDK = *bPreviousSetupSuccessful;
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}
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else
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{
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bValidSDK = SetupEnvironmentFromAutoSDK(AutoSDKPath);
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PlatformsSetup.Add(PlatformFName, bValidSDK);
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}
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}
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else
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{
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// if a platform has no AutoSDKPath, then just assume the SDK is installed, we have no basis for determining it.
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bValidSDK = true;
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}
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return bValidSDK;
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#else
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return true;
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#endif // AUTOSDKS_ENABLED
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}
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bool SetupEnvironmentFromAutoSDK(const FString& AutoSDKPath)
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{
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#if AUTOSDKS_ENABLED
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static const FString SDKRootEnvFar(TEXT("UE_SDKS_ROOT"));
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const int32 MaxPathSize = 32768;
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TCHAR SDKPath[MaxPathSize] = { 0 };
|
|
FPlatformMisc::GetEnvironmentVariable(*SDKRootEnvFar, SDKPath, MaxPathSize);
|
|
|
|
// AutoSDKs only enabled if UE_SDKS_ROOT is set.
|
|
if (SDKPath[0] == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Invoke UBT to perform SDK switching, or detect that a proper manual SDK is already setup.
|
|
#if PLATFORM_WINDOWS
|
|
FString HostPlatform(TEXT("HostWin64"));
|
|
#else
|
|
#error Fill in your host platform directory
|
|
#endif
|
|
|
|
FString TargetSDKRoot = FPaths::Combine(SDKPath, *HostPlatform, *AutoSDKPath);
|
|
static const FString SDKInstallManifestFileName(TEXT("CurrentlyInstalled.txt"));
|
|
FString SDKInstallManifestFilePath = FPaths::Combine(*TargetSDKRoot, *SDKInstallManifestFileName);
|
|
|
|
// If we are using a manual install, then it is valid for there to be no OutputEnvVars file.
|
|
TAutoPtr<FArchive> InstallManifestFile(IFileManager::Get().CreateFileReader(*SDKInstallManifestFilePath));
|
|
if (InstallManifestFile.IsValid())
|
|
{
|
|
TArray<FString> FileLines;
|
|
int64 FileSize = InstallManifestFile->TotalSize();
|
|
int64 MemSize = FileSize + 1;
|
|
void* FileMem = FMemory::Malloc(MemSize);
|
|
FMemory::Memset(FileMem, 0, MemSize);
|
|
|
|
InstallManifestFile->Serialize(FileMem, FileSize);
|
|
|
|
FString FileAsString(ANSI_TO_TCHAR(FileMem));
|
|
FileAsString.ParseIntoArrayLines(&FileLines);
|
|
|
|
FMemory::Free(FileMem);
|
|
InstallManifestFile->Close();
|
|
|
|
|
|
if (FileLines.Num() != 2)
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Warning, TEXT("Malformed install manifest file for Platform %s"), *AutoSDKPath);
|
|
return false;
|
|
}
|
|
|
|
static const FString ManualSDKString(TEXT("ManualSDK"));
|
|
if (FileLines[1].Compare(ManualSDKString, ESearchCase::IgnoreCase) == 0)
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Platform %s has manual sdk install"), *AutoSDKPath);
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Warning, TEXT("install manifest file for Platform %s not found. Platform not set up."), *AutoSDKPath);
|
|
return false;
|
|
}
|
|
|
|
static const FString SDKEnvironmentVarsFile(TEXT("OutputEnvVars.txt"));
|
|
FString EnvVarFileName = FPaths::Combine(*TargetSDKRoot, *SDKEnvironmentVarsFile);
|
|
|
|
// If we are using a manual install, then it is valid for there to be no OutputEnvVars file.
|
|
TAutoPtr<FArchive> EnvVarFile(IFileManager::Get().CreateFileReader(*EnvVarFileName));
|
|
if (EnvVarFile.IsValid())
|
|
{
|
|
TArray<FString> FileLines;
|
|
{
|
|
int64 FileSize = EnvVarFile->TotalSize();
|
|
int64 MemSize = FileSize + 1;
|
|
void* FileMem = FMemory::Malloc(MemSize);
|
|
FMemory::Memset(FileMem, 0, MemSize);
|
|
|
|
EnvVarFile->Serialize(FileMem, FileSize);
|
|
|
|
FString FileAsString(ANSI_TO_TCHAR(FileMem));
|
|
FileAsString.ParseIntoArrayLines(&FileLines);
|
|
|
|
FMemory::Free(FileMem);
|
|
EnvVarFile->Close();
|
|
}
|
|
|
|
TArray<FString> PathAdds;
|
|
TArray<FString> PathRemoves;
|
|
TArray<FString> EnvVarNames;
|
|
TArray<FString> EnvVarValues;
|
|
|
|
const FString VariableSplit(TEXT("="));
|
|
for (int32 i = 0; i < FileLines.Num(); ++i)
|
|
{
|
|
const FString& VariableString = FileLines[i];
|
|
|
|
FString Left;
|
|
FString Right;
|
|
VariableString.Split(VariableSplit, &Left, &Right);
|
|
|
|
if (Left.Compare(TEXT("strippath"), ESearchCase::IgnoreCase) == 0)
|
|
{
|
|
PathRemoves.Add(Right);
|
|
}
|
|
else if (Left.Compare(TEXT("addpath"), ESearchCase::IgnoreCase) == 0)
|
|
{
|
|
PathAdds.Add(Right);
|
|
}
|
|
else
|
|
{
|
|
// convenience for setup.bat writers. Trim any accidental whitespace from var names/values.
|
|
EnvVarNames.Add(Left.Trim().TrimTrailing());
|
|
EnvVarValues.Add(Right.Trim().TrimTrailing());
|
|
}
|
|
}
|
|
|
|
// don't actually set anything until we successfully validate and read all values in.
|
|
// we don't want to set a few vars, return a failure, and then have a platform try to
|
|
// build against a manually installed SDK with half-set env vars.
|
|
for (int i = 0; i < EnvVarNames.Num(); ++i)
|
|
{
|
|
const FString& EnvVarName = EnvVarNames[i];
|
|
const FString& EnvVarValue = EnvVarValues[i];
|
|
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Setting variable '%s' to '%s'."), *EnvVarName, *EnvVarValue);
|
|
FPlatformMisc::SetEnvironmentVar(*EnvVarName, *EnvVarValue);
|
|
}
|
|
|
|
const int32 MaxPathVarLen = 32768;
|
|
TCHAR OrigPathVarMem[MaxPathVarLen];
|
|
FPlatformMisc::GetEnvironmentVariable(TEXT("PATH"), OrigPathVarMem, MaxPathVarLen);
|
|
|
|
// actually perform the PATH stripping / adding.
|
|
FString OrigPathVar(OrigPathVarMem);
|
|
|
|
const TCHAR* PathDelimiter = FPlatformMisc::GetPathVarDelimiter();
|
|
TArray<FString> PathVars;
|
|
OrigPathVar.ParseIntoArray(&PathVars, PathDelimiter, true);
|
|
|
|
TArray<FString> ModifiedPathVars;
|
|
ModifiedPathVars = PathVars;
|
|
|
|
// perform removes first, in case they overlap with any adds.
|
|
for (int32 PathRemoveIndex = 0; PathRemoveIndex < PathRemoves.Num(); ++PathRemoveIndex)
|
|
{
|
|
const FString& PathRemove = PathRemoves[PathRemoveIndex];
|
|
for (int32 PathVarIndex = 0; PathVarIndex < PathVars.Num(); ++PathVarIndex)
|
|
{
|
|
const FString& PathVar = PathVars[PathVarIndex];
|
|
if (PathVar.Find(PathRemove, ESearchCase::IgnoreCase) >= 0)
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Removing Path: '%s'"), *PathVar);
|
|
ModifiedPathVars.Remove(PathVar);
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove all the of ADDs so that if this function is executed multiple times, the paths will be guarateed to be in the same order after each run.
|
|
// If we did not do this, a 'remove' that matched some, but not all, of our 'adds' would cause the order to change.
|
|
for (int32 PathAddIndex = 0; PathAddIndex < PathAdds.Num(); ++PathAddIndex)
|
|
{
|
|
const FString& PathAdd = PathAdds[PathAddIndex];
|
|
for (int32 PathVarIndex = 0; PathVarIndex < PathVars.Num(); ++PathVarIndex)
|
|
{
|
|
const FString& PathVar = PathVars[PathVarIndex];
|
|
if (PathVar.Find(PathAdd, ESearchCase::IgnoreCase) >= 0)
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Removing Path: '%s'"), *PathVar);
|
|
ModifiedPathVars.Remove(PathVar);
|
|
}
|
|
}
|
|
}
|
|
|
|
// perform adds, but don't add duplicates
|
|
for (int32 PathAddIndex = 0; PathAddIndex < PathAdds.Num(); ++PathAddIndex)
|
|
{
|
|
const FString& PathAdd = PathAdds[PathAddIndex];
|
|
if (!ModifiedPathVars.Contains(PathAdd))
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Adding Path: '%s'"), *PathAdd);
|
|
ModifiedPathVars.Add(PathAdd);
|
|
}
|
|
}
|
|
|
|
FString ModifiedPath = FString::Join(ModifiedPathVars, PathDelimiter);
|
|
FPlatformMisc::SetEnvironmentVar(TEXT("PATH"), *ModifiedPath);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTargetPlatformManager, Warning, TEXT("OutputEnvVars.txt not found for platform: '%s'"), *AutoSDKPath);
|
|
return false;
|
|
}
|
|
|
|
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Platform %s has auto sdk install"), *AutoSDKPath);
|
|
return true;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
bool SetupSDKStatus()
|
|
{
|
|
// run UBT with -validate -allplatforms and read the output
|
|
FString CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/UnrealBuildTool.exe"));
|
|
FString CommandLine = TEXT("-validateplatform -allplatforms");
|
|
TSharedPtr<FMonitoredProcess> UBTProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true));
|
|
UBTProcess->OnOutput().BindStatic(&FTargetPlatformManagerModule::OnStatusOutput);
|
|
SDKStatusMessage = TEXT("");
|
|
UBTProcess->Launch();
|
|
while(UBTProcess->IsRunning())
|
|
{
|
|
FPlatformProcess::Sleep(0.01f);
|
|
}
|
|
|
|
TArray<FString> LineArray;
|
|
SDKStatusMessage.ParseIntoArrayLines(&LineArray);
|
|
for (int Index = 0; Index < LineArray.Num(); ++Index)
|
|
{
|
|
TArray<FString> PlatArray;
|
|
LineArray[Index].ParseIntoArrayWS(&PlatArray);
|
|
if (PlatArray.Num() == 3)
|
|
{
|
|
PlatformInfo::EPlatformSDKStatus Status = PlatArray[2] == TEXT("VALID") ? PlatformInfo::EPlatformSDKStatus::Installed : PlatformInfo::EPlatformSDKStatus::NotInstalled;
|
|
FString PlatformName = PlatArray[1];
|
|
if (PlatformName == TEXT("Win32") || PlatformName == TEXT("Win64"))
|
|
{
|
|
PlatformName = TEXT("Windows");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("WindowsNoEditor");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("WindowsClient");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("WindowsServer");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
}
|
|
else if (PlatformName == TEXT("Mac"))
|
|
{
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("MacNoEditor");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("MacClient");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("MacServer");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
}
|
|
else if (PlatformName == TEXT("Linux"))
|
|
{
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("LinuxNoEditor");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("LinuxClient");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
PlatformName = TEXT("LinuxServer");
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
}
|
|
else
|
|
{
|
|
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
|
|
void ModulesChangesCallback(FName ModuleName, EModuleChangeReason ReasonForChange)
|
|
{
|
|
if (ModuleName.ToString().Contains(TEXT("TargetPlatform")) )
|
|
{
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
static FString SDKStatusMessage;
|
|
static void OnStatusOutput(FString Message)
|
|
{
|
|
SDKStatusMessage += Message;
|
|
}
|
|
|
|
// If true we should build formats that are actually required for use by the runtime.
|
|
// This happens for an ordinary editor run and more specifically whenever there is no
|
|
// TargetPlatform= on the command line.
|
|
bool bRestrictFormatsToRuntimeOnly;
|
|
|
|
// Flag to force reinitialization of all cached data. This is needed to have up-to-date caches
|
|
// in case of a module reload of a TargetPlatform-Module.
|
|
bool bForceCacheUpdate;
|
|
|
|
// Holds the list of discovered platforms.
|
|
TArray<ITargetPlatform*> Platforms;
|
|
|
|
#if AUTOSDKS_ENABLED
|
|
// holds the list of Platforms that have attempted setup.
|
|
TMap<FName, bool> PlatformsSetup;
|
|
#endif
|
|
};
|
|
|
|
FString FTargetPlatformManagerModule::SDKStatusMessage = TEXT("");
|
|
|
|
IMPLEMENT_MODULE(FTargetPlatformManagerModule, TargetPlatform);
|