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#rb Per.Larsson #rnx #preflight 634805f7f93be0f634b8ed5b - Added a new FArchive 'FFixedBufferWriterArchive' that will let me serialize to an already allocated, fixed sized memory buffer. - Moved the code for opening and reading packages to shared utility functions so that it is easier to keep the error messages consistent. - Moved common code to a new function ::TryRehydrateBuilder so that both rehydration methods can share it. - Note that technically we are changing the API since now we accept a TConstArrayView for the package file paths for both the virtualization and rehydration paths, but existing code will be compatible with this change. [CL 22511406 by paul chipchase in ue5-main branch]
1798 lines
61 KiB
C++
1798 lines
61 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualizationManager.h"
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#include "HAL/IConsoleManager.h"
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#include "HAL/PlatformTime.h"
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#include "IVirtualizationBackend.h"
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#include "Logging/MessageLog.h"
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#include "Misc/CommandLine.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Misc/PackageName.h"
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#include "Misc/PackagePath.h"
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#include "Misc/Parse.h"
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#include "Misc/Paths.h"
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#include "Misc/ScopeLock.h"
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#include "PackageRehydrationProcess.h"
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#include "Misc/ScopedSlowTask.h"
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#include "PackageVirtualizationProcess.h"
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#include "ProfilingDebugging/CookStats.h"
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#include "VirtualizationFilterSettings.h"
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#define LOCTEXT_NAMESPACE "Virtualization"
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namespace UE::Virtualization
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{
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UE_REGISTER_VIRTUALIZATION_SYSTEM(UE::Virtualization::FVirtualizationManager, Default);
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// Can be defined as 1 by programs target.cs files force the backend connections
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// to lazy initialize on first use rather than when the system is initialized.
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#ifndef UE_VIRTUALIZATION_CONNECTION_LAZY_INIT
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#define UE_VIRTUALIZATION_CONNECTION_LAZY_INIT 0
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#endif //UE_VIRTUALIZATION_CONNECTION_LAZY_INIT
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// TODO: Move to RegisterConsoleCommands
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static TAutoConsoleVariable<bool> CVarLazyInitConnections(
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TEXT("VA.LazyInitConnections"),
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false,
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TEXT("When true the VA backends will defer creating their connections until first use"));
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//
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#define UE_USE_GLOBAL_CVAR 1
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#if UE_USE_GLOBAL_CVAR
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static FAutoConsoleVariable CVarAllowPkgVirtualization(
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TEXT("VA.AllowPkgVirtualization"),
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true,
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TEXT("When true submitting packages in the editor will no longer trigger the virtualization process")
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);
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#endif // UE_USE_GLOBAL_CVAR
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/** Utility struct, similar to FScopeLock but allows the lock to be enabled/disabled more easily */
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struct FConditionalScopeLock
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{
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UE_NONCOPYABLE(FConditionalScopeLock);
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FConditionalScopeLock(FCriticalSection* InSyncObject, bool bShouldLock)
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{
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checkf(InSyncObject != nullptr, TEXT("InSyncObject must point to a valid FCriticalSection"));
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if (bShouldLock)
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{
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SyncObject = InSyncObject;
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SyncObject->Lock();
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}
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else
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{
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SyncObject = nullptr;
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}
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}
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/** Destructor that performs a release on the synchronization object. */
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~FConditionalScopeLock()
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{
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if (SyncObject != nullptr)
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{
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SyncObject->Unlock();
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}
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}
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private:
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FCriticalSection* SyncObject;
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};
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bool LexTryParseString(EPackageFilterMode& OutValue, FStringView Buffer)
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{
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if (Buffer == TEXT("OptOut"))
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{
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OutValue = EPackageFilterMode::OptOut;
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return true;
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}
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else if (Buffer == TEXT("OptIn"))
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{
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OutValue = EPackageFilterMode::OptIn;
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return true;
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}
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return false;
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}
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/* Utility function for building up a lookup table of all available IBackendFactory interfaces*/
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FVirtualizationManager::FRegistedFactories FindBackendFactories()
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{
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FVirtualizationManager::FRegistedFactories BackendFactories;
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TArray<IVirtualizationBackendFactory*> FactoriesArray = IModularFeatures::Get().GetModularFeatureImplementations<IVirtualizationBackendFactory>(FName("VirtualizationBackendFactory"));
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for (IVirtualizationBackendFactory* FactoryInterface : FactoriesArray)
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{
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checkf(FactoryInterface != nullptr, TEXT("A nullptr was added to the modular features for 'VirtualizationBackendFactory'"));
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const FName FactoryName = FactoryInterface->GetName();
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if (!BackendFactories.Contains(FactoryName))
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{
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BackendFactories.Add(FactoryName, FactoryInterface);
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}
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else
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{
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UE_LOG(LogVirtualization, Error, TEXT("Duplicate IBackendFactory found! Name '%s'"), *FactoryName.ToString());
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}
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}
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return BackendFactories;
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}
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/* Utility function for finding entries in a given string*/
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TArray<FString> ParseEntries(const FString& Data)
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{
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TArray<FString> Entries;
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const TCHAR* DataPtr = *Data;
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const TCHAR* EntryLabel = TEXT("Entry=");
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const int32 EntryLabelLength = FCString::Strlen(EntryLabel);
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FString ConfigEntryName;
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while (FParse::Value(DataPtr, EntryLabel, ConfigEntryName))
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{
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Entries.Add(ConfigEntryName);
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// Skip head so we can look for any additional entries (note that we might not skip past the existing
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// entry has we have no idea how much whitespace was ignored by FParse, but it will be enough)
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DataPtr += EntryLabelLength + ConfigEntryName.Len();
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}
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return Entries;
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}
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/**
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* Utility to make 'StorageType == EStorageType::Cache' checks easier while EStorageType::Local continues to exist.
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* When the deprecated value is removed this can also be removed and code calling it can just check for EStorageType::Cache */
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bool IsCacheType(EStorageType StorageType)
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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return StorageType == EStorageType::Local || StorageType == EStorageType::Cache;
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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/**
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* Profiling data allowing us to track how payloads are being push/pulled during the lifespan of the process. Note that as all backends are
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* created at the same time, we don't need to add locked when accessing the maps. In addition FCookStats is thread safe when adding hits/misses
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* so we don't have to worry about that either.
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* We keep the FCookStats here rather than as a member of IVirtualizationBackend to try and avoid the backends needing to be aware of the data that
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* we are gathering at all. This way all profiling code is kept to this cpp.
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*/
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namespace Profiling
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{
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#if ENABLE_COOK_STATS
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TMap<FString, FCookStats::CallStats> CacheStats;
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TMap<FString, FCookStats::CallStats> PushStats;
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TMap<FString, FCookStats::CallStats> PullStats;
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void CreateStats(const IVirtualizationBackend& Backend)
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{
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CacheStats.Add(Backend.GetDebugName());
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PushStats.Add(Backend.GetDebugName());
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PullStats.Add(Backend.GetDebugName());
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}
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FCookStats::CallStats& GetCacheStats(const IVirtualizationBackend& Backend)
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{
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return *CacheStats.Find(Backend.GetDebugName());
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}
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FCookStats::CallStats& GetPushStats(const IVirtualizationBackend& Backend)
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{
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return *PushStats.Find(Backend.GetDebugName());
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}
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FCookStats::CallStats& GetPullStats(const IVirtualizationBackend& Backend)
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{
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return *PullStats.Find(Backend.GetDebugName());
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}
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bool HasProfilingData(const TMap<FString, FCookStats::CallStats>& Stats)
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{
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for (const auto& Iterator : Stats)
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{
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if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter) > 0)
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{
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return true;
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}
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if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Miss, FCookStats::CallStats::EStatType::Counter) > 0)
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{
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return true;
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}
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}
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return false;
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}
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/** Returns true if we have gathered any profiling data at all */
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bool HasProfilingData()
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{
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return HasProfilingData(CacheStats) || HasProfilingData(PushStats) || HasProfilingData(PullStats);
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}
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void LogStats()
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{
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UE_LOG(LogVirtualization, Display, TEXT(""));
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UE_LOG(LogVirtualization, Display, TEXT("Virtualization ProfileData"));
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UE_LOG(LogVirtualization, Display, TEXT("=================================================================================================="));
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if (!HasProfilingData())
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{
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UE_LOG(LogVirtualization, Display, TEXT("Skipping profile data as there was no activity to report"));
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return; // Early out if we have no data
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}
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auto PrintStats = [](const TCHAR* Name, const TMap<FString, FCookStats::CallStats>& Stats)
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{
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if (HasProfilingData(Stats))
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{
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UE_LOG(LogVirtualization, Display, TEXT("%-40s|%10s|%17s|%12s|%14s|"), Name, TEXT("TotalCount"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
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UE_LOG(LogVirtualization, Display, TEXT("----------------------------------------|----------|-----------------|------------|--------------|"));
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for (const auto& Iterator : Stats)
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{
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const int64 Count = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
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const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
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const double DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024.0f * 1024.0f);
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const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
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UE_LOG(LogVirtualization, Display, TEXT("%-40.40s|%10lld|%17.1f|%12.3f|%14.3f|"),
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*Iterator.Key,
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Count,
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DataSizeMB,
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Time,
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MBps);
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}
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UE_LOG(LogVirtualization, Display, TEXT("=================================================================================================="));
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}
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};
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PrintStats(TEXT("Caching Data"), CacheStats);
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PrintStats(TEXT("Pushing Data"), PushStats);
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PrintStats(TEXT("Pulling Data"), PullStats);
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}
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#endif // ENABLE_COOK_STATS
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} //namespace Profiling
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FVirtualizationManager::FVirtualizationManager()
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: bAllowPackageVirtualization(true)
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, bEnableCacheAfterPull(true)
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, MinPayloadLength(0)
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, BackendGraphName(TEXT("ContentVirtualizationBackendGraph_None"))
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, VirtualizationProcessTag(TEXT("#virtualized"))
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, FilteringMode(EPackageFilterMode::OptOut)
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, bFilterEngineContent(true)
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, bFilterEnginePluginContent(true)
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, bFilterMapContent(true)
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, bAllowSubmitIfVirtualizationFailed(false)
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, bLazyInitConnections(false)
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, bPendingBackendConnections(false)
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{
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}
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FVirtualizationManager::~FVirtualizationManager()
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{
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for (const TPair<IConsoleVariable*, FDelegateHandle>& KV : DebugValues.ConsoleDelegateHandles)
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{
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IConsoleVariable* ConsoleVariable = KV.Key;
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const FDelegateHandle& Handle = KV.Value;
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ConsoleVariable->OnChangedDelegate().Remove(Handle);
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}
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for (IConsoleObject* ConsoleObject : DebugValues.ConsoleObjects)
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{
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IConsoleManager::Get().UnregisterConsoleObject(ConsoleObject);
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}
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UE_LOG(LogVirtualization, Log, TEXT("Destroying backends"));
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CacheStorageBackends.Empty();
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PersistentStorageBackends.Empty();
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PullEnabledBackends.Empty();
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AllBackends.Empty(); // This will delete all backends and beyond this point all references to them are invalid
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UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager destroyed"));
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}
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bool FVirtualizationManager::Initialize(const FInitParams& InitParams)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::Initialize);
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UE_LOG(LogVirtualization, Display, TEXT("Initializing the virtualization manager..."));
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// TODO: Ideally we'd break this down further, or at least have a FScopedSlowTask for each
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// backend initialization but the slow task system will only update the UI every 0.2 seconds
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// so if we have too many small tasks we might show misleading data to the user, so it is
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// better for us to have a single scope here at the top level and rely on UnrealInsights for
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// detailed profiling unless we do something to how FScopedSlowTask updates the UI.
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FScopedSlowTask SlowTask(1.0f, LOCTEXT("VAInitialize", "Initializing virtualized asset system..."));
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SlowTask.EnterProgressFrame(1.0f);
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ProjectName = InitParams.ProjectName;
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ApplySettingsFromConfigFiles(InitParams.ConfigFile);
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ApplySettingsFromFromCmdline();
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ApplySettingsFromCVar();
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ApplyDebugSettingsFromFromCmdline();
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// Do this after all of the command line settings have been processed and any
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// requested debug value changes already set.
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RegisterConsoleCommands();
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MountBackends(InitParams.ConfigFile);
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UE_LOG(LogVirtualization, Display, TEXT("Virtualization manager initialization completed"));
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return true;
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}
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bool FVirtualizationManager::IsEnabled() const
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{
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return !AllBackends.IsEmpty();
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}
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bool FVirtualizationManager::IsPushingEnabled(EStorageType StorageType) const
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{
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if (!bAllowPackageVirtualization)
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{
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return false;
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}
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switch (StorageType)
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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case EStorageType::Local:
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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case EStorageType::Cache:
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return !CacheStorageBackends.IsEmpty();
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break;
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case EStorageType::Persistent:
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return !PersistentStorageBackends.IsEmpty();
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break;
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default:
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checkNoEntry();
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return false;
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break;
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}
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}
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EPayloadFilterReason FVirtualizationManager::FilterPayload(const UObject* Owner) const
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{
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UE::Virtualization::EPayloadFilterReason PayloadFilter = UE::Virtualization::EPayloadFilterReason::None;
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if (!ShouldVirtualizeAsset(Owner))
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{
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PayloadFilter |= UE::Virtualization::EPayloadFilterReason::Asset;
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}
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// TODO: If we keep this feature long term then we might want to work this out in SavePackage.cpp and pass the info
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// via FLinkerSave rather than the following code.
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if (bFilterMapContent)
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{
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if (const UObject* Outer = Owner->GetOutermostObject())
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{
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if (const UClass* OuterClass = Outer->GetClass())
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{
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const FName OuterClassName = OuterClass->GetFName();
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if (OuterClassName == FName("Level") ||
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OuterClassName == FName("World") ||
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OuterClassName == FName("MapBuildDataRegistry"))
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{
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PayloadFilter |= UE::Virtualization::EPayloadFilterReason::MapContent;
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}
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}
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}
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}
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return PayloadFilter;
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}
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bool FVirtualizationManager::AllowSubmitIfVirtualizationFailed() const
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{
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return bAllowSubmitIfVirtualizationFailed;
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}
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bool FVirtualizationManager::PushData(TArrayView<FPushRequest> Requests, EStorageType StorageType)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PushData);
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if (Requests.IsEmpty())
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{
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return true;
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}
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TArray<FPushRequest> ValidatedRequests;
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ValidatedRequests.Reserve(Requests.Num());
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TArray<int32> OriginalToValidatedRequest; // Builds a mapping between Requests and ValidatedRequests for later
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OriginalToValidatedRequest.SetNum(Requests.Num());
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// Create a new list of FPushRequest, excluding the requests that should not be processed for what ever reason.
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for (int32 Index = 0; Index < Requests.Num(); ++Index)
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{
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OriginalToValidatedRequest[Index] = INDEX_NONE;
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FPushRequest& Request = Requests[Index];
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if (Request.GetIdentifier().IsZero() || Request.GetPayloadSize() == 0)
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{
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Request.SetResult(FPushResult::GetAsInvalid());
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continue;
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}
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if ((int64)Request.GetPayloadSize() < MinPayloadLength)
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{
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UE_LOG( LogVirtualization, Verbose, TEXT("Pushing payload (id: %s) with context ('%s') was prevented as it is smaller (%" UINT64_FMT ") than the MinPayloadLength (%" INT64_FMT ")"),
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*LexToString(Request.GetIdentifier()),
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*Request.GetContext(),
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Request.GetPayloadSize(),
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MinPayloadLength);
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Request.SetResult(FPushResult::GetAsFiltered(EPayloadFilterReason::MinSize));
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continue;
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}
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if (!ShouldVirtualize(Request.GetContext()))
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{
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UE_LOG( LogVirtualization, Verbose, TEXT("Pushing payload (id: %s) with context ('%s') was prevented by filtering"),
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*LexToString(Request.GetIdentifier()),
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*Request.GetContext());
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Request.SetResult(FPushResult::GetAsFiltered(EPayloadFilterReason::Path));
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continue;
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}
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OriginalToValidatedRequest[Index] = ValidatedRequests.Num();
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ValidatedRequests.Add(Request);
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}
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// Early out if none of the requests require pushing after validation
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if (ValidatedRequests.IsEmpty())
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{
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return true;
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}
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// Early out if there are no backends
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if (!IsEnabled() || !bAllowPackageVirtualization)
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{
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return false;
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}
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EnsureBackendConnections();
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FConditionalScopeLock _(&DebugValues.ForceSingleThreadedCS, DebugValues.bSingleThreaded);
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// TODO: Note that all push operations are currently synchronous, probably
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// should change to async at some point, although this makes handling failed
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// pushed much more difficult.
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int32 ErrorCount = 0;
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bool bWasPayloadPushed = false;
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FBackendArray& Backends = IsCacheType(StorageType) ? CacheStorageBackends : PersistentStorageBackends;
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for (IVirtualizationBackend* Backend : Backends)
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{
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if (Backend->GetConnectionStatus() != IVirtualizationBackend::EConnectionStatus::Connected)
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{
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UE_LOG(LogVirtualization, Verbose, TEXT("Cannot push to backend '%s' as it is not connected"), *Backend->GetDebugName());
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continue;
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}
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const bool bResult = TryPushDataToBackend(*Backend, ValidatedRequests);
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UE_CLOG(bResult == true, LogVirtualization, Verbose, TEXT("[%s] Pushed '%d' payload(s)"), *Backend->GetDebugName(), ValidatedRequests.Num());
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UE_CLOG(bResult == false, LogVirtualization, Error, TEXT("[%s] Failed to push '%d' payload(s)"), *Backend->GetDebugName(), ValidatedRequests.Num());
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if (!bResult)
|
|
{
|
|
ErrorCount++;
|
|
}
|
|
|
|
// Debug operation to validate that the payload we just pushed can be retrieved from storage
|
|
if (DebugValues.bValidateAfterPush && bResult == true && Backend->IsOperationSupported(IVirtualizationBackend::EOperations::Pull))
|
|
{
|
|
for (FPushRequest& Request : ValidatedRequests)
|
|
{
|
|
FCompressedBuffer ValidationPayload = PullDataFromBackend(*Backend, Request.GetIdentifier());
|
|
checkf( Request.GetIdentifier() == ValidationPayload.GetRawHash(),
|
|
TEXT("[%s] Failed to pull payload '%s' after it was pushed to backend"),
|
|
*Backend->GetDebugName(),
|
|
*LexToString(Request.GetIdentifier()));
|
|
}
|
|
}
|
|
}
|
|
|
|
UE_CLOG(ErrorCount == Backends.Num(), LogVirtualization, Error, TEXT("Failed to push '%d' payload(s) to any backend'"), ValidatedRequests.Num());
|
|
|
|
// Now we need to update the statuses of the original list of requests with those from our validated list
|
|
for (int32 Index = 0; Index < Requests.Num(); ++Index)
|
|
{
|
|
const int32 MappingIndex = OriginalToValidatedRequest[Index];
|
|
if (MappingIndex != INDEX_NONE)
|
|
{
|
|
Requests[Index].SetResult(ValidatedRequests[MappingIndex].GetResult());
|
|
}
|
|
}
|
|
|
|
// For local storage we consider the push to have failed only if ALL backends gave an error, if at least one backend succeeded then the operation succeeded.
|
|
// For persistent storage we require that all backends succeeded, so any errors will fail the push operation.
|
|
return IsCacheType(StorageType) ? ErrorCount < Backends.Num() : ErrorCount == 0;
|
|
}
|
|
|
|
FCompressedBuffer FVirtualizationManager::PullData(const FIoHash& Id)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PullData);
|
|
|
|
if (Id.IsZero())
|
|
{
|
|
// TODO: See below, should errors here be fatal?
|
|
UE_LOG(LogVirtualization, Error, TEXT("Attempting to pull a virtualized payload with an invalid FIoHash"));
|
|
return FCompressedBuffer();
|
|
}
|
|
|
|
if (PullEnabledBackends.IsEmpty())
|
|
{
|
|
// TODO: See below, should errors here be fatal?
|
|
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled as there are no backends mounted!'"), *LexToString(Id));
|
|
return FCompressedBuffer();
|
|
}
|
|
|
|
EnsureBackendConnections();
|
|
|
|
FConditionalScopeLock _(&DebugValues.ForceSingleThreadedCS, DebugValues.bSingleThreaded);
|
|
|
|
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullBegunNotification, Id);
|
|
|
|
FCompressedBuffer Payload = PullDataFromAllBackends(Id);
|
|
|
|
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullEndedNotification, Id);
|
|
|
|
if (!Payload.IsNull())
|
|
{
|
|
return Payload;
|
|
}
|
|
else
|
|
{
|
|
// Broadcast the pull failed event to any listeners
|
|
GetNotificationEvent().Broadcast(IVirtualizationSystem::PullFailedNotification, Id);
|
|
|
|
// TODO: Maybe this should be a fatal error? If we keep it as an error we need to make sure any calling
|
|
// code handles it properly.
|
|
// Could be worth extending ::PullData to return error codes instead so we can make a better distinction
|
|
// between the payload not being found in any of the backends and one or more of the backends failing.
|
|
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled from any backend'"), *LexToString(Id));
|
|
|
|
return FCompressedBuffer();
|
|
}
|
|
}
|
|
|
|
EQueryResult FVirtualizationManager::QueryPayloadStatuses(TArrayView<const FIoHash> Ids, EStorageType StorageType, TArray<EPayloadStatus>& OutStatuses)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::DoPayloadsExist);
|
|
|
|
OutStatuses.SetNum(Ids.Num()); // Make sure we set the number out statuses before we potentially early out
|
|
|
|
if (Ids.IsEmpty())
|
|
{
|
|
return EQueryResult::Success;
|
|
}
|
|
|
|
for (int32 Index = 0; Index < Ids.Num(); ++Index)
|
|
{
|
|
OutStatuses[Index] = Ids[Index].IsZero() ? EPayloadStatus::Invalid : EPayloadStatus::NotFound;
|
|
}
|
|
|
|
FBackendArray& Backends = IsCacheType(StorageType) ? CacheStorageBackends : PersistentStorageBackends;
|
|
|
|
TArray<int8> HitCount;
|
|
TArray<bool> Results;
|
|
|
|
HitCount.SetNum(Ids.Num());
|
|
Results.SetNum(Ids.Num());
|
|
|
|
EnsureBackendConnections();
|
|
|
|
{
|
|
FConditionalScopeLock _(&DebugValues.ForceSingleThreadedCS, DebugValues.bSingleThreaded);
|
|
|
|
for (IVirtualizationBackend* Backend : Backends)
|
|
{
|
|
if (Backend->GetConnectionStatus() != IVirtualizationBackend::EConnectionStatus::Connected)
|
|
{
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("Cannot query backend '%s' as it is not connected"), *Backend->GetDebugName());
|
|
continue;
|
|
}
|
|
|
|
if (!Backend->DoPayloadsExist(Ids, Results))
|
|
{
|
|
// If a backend entirely failed we should early out and report the problem
|
|
OutStatuses.Reset();
|
|
return EQueryResult::Failure_Unknown;
|
|
}
|
|
|
|
for (int32 Index = 0; Index < Ids.Num(); ++Index)
|
|
{
|
|
if (!Ids[Index].IsZero() && Results[Index])
|
|
{
|
|
HitCount[Index]++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now we total up the hit count for each payload to see if it was found in none, all or some of the backends
|
|
for (int32 Index = 0; Index < Ids.Num(); ++Index)
|
|
{
|
|
if (!Ids[Index].IsZero())
|
|
{
|
|
if (HitCount[Index] == 0)
|
|
{
|
|
OutStatuses[Index] = EPayloadStatus::NotFound;
|
|
}
|
|
else if (HitCount[Index] == Backends.Num())
|
|
{
|
|
OutStatuses[Index] = EPayloadStatus::FoundAll;
|
|
}
|
|
else
|
|
{
|
|
OutStatuses[Index] = EPayloadStatus::FoundPartial;
|
|
}
|
|
}
|
|
}
|
|
|
|
return EQueryResult::Success;
|
|
}
|
|
|
|
EVirtualizationResult FVirtualizationManager::TryVirtualizePackages(TConstArrayView<FString> PackagePaths, TArray<FText>& OutDescriptionTags, TArray<FText>& OutErrors)
|
|
{
|
|
OutDescriptionTags.Reset();
|
|
OutErrors.Reset();
|
|
|
|
if (IsEnabled() && IsPushingEnabled(EStorageType::Persistent))
|
|
{
|
|
UE::Virtualization::VirtualizePackages(PackagePaths, OutErrors);
|
|
|
|
if (OutErrors.IsEmpty() && !VirtualizationProcessTag.IsEmpty())
|
|
{
|
|
FText Tag = FText::FromString(VirtualizationProcessTag);
|
|
OutDescriptionTags.Add(Tag);
|
|
}
|
|
}
|
|
|
|
return OutErrors.IsEmpty() ? EVirtualizationResult::Success : EVirtualizationResult::Failed;
|
|
}
|
|
|
|
ERehydrationResult FVirtualizationManager::TryRehydratePackages(TConstArrayView<FString> PackagePaths, TArray<FText>& OutErrors)
|
|
{
|
|
OutErrors.Reset();
|
|
|
|
UE::Virtualization::RehydratePackages(PackagePaths, OutErrors);
|
|
|
|
return OutErrors.IsEmpty() ? ERehydrationResult::Success : ERehydrationResult::Failed;
|
|
}
|
|
|
|
ERehydrationResult FVirtualizationManager::TryRehydratePackages(TConstArrayView<FString> PackagePaths, uint64 PaddingAlignment, TArray<FText>& OutErrors, TArray<FSharedBuffer>& OutPackages, TArray<FRehydrationInfo>* OutInfo)
|
|
{
|
|
OutErrors.Reset();
|
|
|
|
UE::Virtualization::RehydratePackages(PackagePaths, PaddingAlignment, OutErrors, OutPackages, OutInfo);
|
|
|
|
return OutErrors.IsEmpty() ? ERehydrationResult::Success : ERehydrationResult::Failed;
|
|
}
|
|
|
|
void FVirtualizationManager::DumpStats() const
|
|
{
|
|
#if ENABLE_COOK_STATS
|
|
Profiling::LogStats();
|
|
#endif // ENABLE_COOK_STATS
|
|
}
|
|
|
|
FPayloadActivityInfo FVirtualizationManager::GetAccumualtedPayloadActivityInfo() const
|
|
{
|
|
FPayloadActivityInfo Info;
|
|
|
|
#if ENABLE_COOK_STATS
|
|
for (const auto& Iterator : Profiling::CacheStats)
|
|
{
|
|
Info.Cache.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Cache.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Cache.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
}
|
|
|
|
for (const auto& Iterator : Profiling::PushStats)
|
|
{
|
|
Info.Push.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Push.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Push.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
}
|
|
|
|
for (const auto& Iterator : Profiling::PullStats)
|
|
{
|
|
Info.Pull.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Pull.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Pull.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
}
|
|
#endif // ENABLE_COOK_STATS
|
|
|
|
return Info;
|
|
}
|
|
|
|
void FVirtualizationManager::GetPayloadActivityInfo( GetPayloadActivityInfoFuncRef GetPayloadFunc ) const
|
|
{
|
|
FPayloadActivityInfo Info;
|
|
|
|
#if ENABLE_COOK_STATS
|
|
|
|
for (const auto& Backend : AllBackends)
|
|
{
|
|
const FCookStats::CallStats& CacheStats = Profiling::GetCacheStats(*Backend);
|
|
|
|
Info.Cache.PayloadCount = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Cache.TotalBytes = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Cache.CyclesSpent = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
|
|
const FCookStats::CallStats& PushStats = Profiling::GetPushStats(*Backend);
|
|
|
|
Info.Push.PayloadCount = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Push.TotalBytes = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Push.CyclesSpent = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
|
|
const FCookStats::CallStats& PullStats = Profiling::GetPullStats(*Backend);
|
|
|
|
Info.Pull.PayloadCount = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Pull.TotalBytes = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Pull.CyclesSpent = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
|
|
GetPayloadFunc(Backend->GetDebugName(), Backend->GetConfigName(), Info);
|
|
|
|
}
|
|
#endif // ENABLE_COOK_STATS
|
|
|
|
|
|
}
|
|
|
|
void FVirtualizationManager::ApplySettingsFromConfigFiles(const FConfigFile& ConfigFile)
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("Loading virtualization manager settings from config files..."));
|
|
|
|
const TCHAR* LegacyConfigSection = TEXT("Core.ContentVirtualization");
|
|
const TCHAR* ConfigSection = TEXT("Core.VirtualizationModule");
|
|
|
|
// Note that all options are doubled up as we are moving the options for this module from "Core.ContentVirtualization"
|
|
// to it's own specific "Core.VirtualizationModule" section. This duplication can be removed before we ship 5.1
|
|
|
|
{
|
|
// This value was moved from Core.ContentVirtualization to Core.VirtualizationModule then renamed from
|
|
// 'EnablePushToBackend' to 'EnablePayloadVirtualization' so there are a few paths we need to cover here.
|
|
// This can also be cleaned up for 5.1 shipping.
|
|
bool bLoadedFromFile = false;
|
|
bool bEnablePayloadVirtualizationFromIni = false;
|
|
|
|
if (ConfigFile.GetBool(LegacyConfigSection, TEXT("EnablePushToBackend"), bEnablePayloadVirtualizationFromIni))
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\tFound legacy ini file setting [Core.ContentVirtualization].EnablePushToBackend, rename to [Core.VirtualizationModule].EnablePayloadVirtualization"));
|
|
bLoadedFromFile = true;
|
|
}
|
|
else if (ConfigFile.GetBool(ConfigSection, TEXT("EnablePushToBackend"), bEnablePayloadVirtualizationFromIni))
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\tFound legacy ini file setting [Core.VirtualizationModule].EnablePushToBackend, rename to [Core.VirtualizationModule].EnablePayloadVirtualization"));
|
|
bLoadedFromFile = true;
|
|
}
|
|
else if (ConfigFile.GetBool(ConfigSection, TEXT("EnablePayloadVirtualization"), bEnablePayloadVirtualizationFromIni))
|
|
{
|
|
bLoadedFromFile = true;
|
|
}
|
|
|
|
if (bLoadedFromFile)
|
|
{
|
|
bAllowPackageVirtualization = bEnablePayloadVirtualizationFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tEnablePayloadVirtualization : %s"), bAllowPackageVirtualization ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].EnablePayloadVirtualization from config file!"));
|
|
}
|
|
}
|
|
|
|
bool bEnableCacheAfterPullFromIni = false;
|
|
if (ConfigFile.GetBool(LegacyConfigSection, TEXT("EnableCacheAfterPull"), bEnableCacheAfterPullFromIni) ||
|
|
ConfigFile.GetBool(ConfigSection, TEXT("EnableCacheAfterPull"), bEnableCacheAfterPullFromIni))
|
|
{
|
|
bEnableCacheAfterPull = bEnableCacheAfterPullFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tCachePulledPayloads : %s"), bEnableCacheAfterPull ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].EnableCacheAfterPull from config file!"));
|
|
}
|
|
|
|
int64 MinPayloadLengthFromIni = 0;
|
|
if (ConfigFile.GetInt64(LegacyConfigSection, TEXT("MinPayloadLength"), MinPayloadLengthFromIni) ||
|
|
ConfigFile.GetInt64(ConfigSection, TEXT("MinPayloadLength"), MinPayloadLengthFromIni))
|
|
{
|
|
MinPayloadLength = MinPayloadLengthFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tMinPayloadLength : %" INT64_FMT), MinPayloadLength );
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].MinPayloadLength from config file!"));
|
|
}
|
|
|
|
FString BackendGraphNameFromIni;
|
|
if (ConfigFile.GetString(LegacyConfigSection, TEXT("BackendGraph"), BackendGraphNameFromIni) ||
|
|
ConfigFile.GetString(ConfigSection, TEXT("BackendGraph"), BackendGraphNameFromIni))
|
|
{
|
|
BackendGraphName = BackendGraphNameFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tBackendGraphName : %s"), *BackendGraphName );
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].BackendGraph from config file!"));
|
|
}
|
|
|
|
FString VirtualizationProcessTagFromIni;
|
|
if (ConfigFile.GetString(ConfigSection, TEXT("VirtualizationProcessTag"), VirtualizationProcessTagFromIni))
|
|
{
|
|
VirtualizationProcessTag = VirtualizationProcessTagFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tVirtualizationProcessTag : %s"), *VirtualizationProcessTag);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].VirtualizationProcessTag from config file!"));
|
|
}
|
|
|
|
FString FilterModeFromIni;
|
|
if (ConfigFile.GetString(LegacyConfigSection, TEXT("FilterMode"), FilterModeFromIni) ||
|
|
ConfigFile.GetString(ConfigSection, TEXT("FilterMode"), FilterModeFromIni))
|
|
{
|
|
if(LexTryParseString(FilteringMode, FilterModeFromIni))
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tFilterMode : %s"), *FilterModeFromIni);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("[Core.VirtualizationModule].FilterMode was an invalid value! Allowed: 'OptIn'|'OptOut' Found '%s'"), *FilterModeFromIni);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule]FilterMode from config file!"));
|
|
}
|
|
|
|
bool bFilterEngineContentFromIni = true;
|
|
if (ConfigFile.GetBool(LegacyConfigSection, TEXT("FilterEngineContent"), bFilterEngineContentFromIni) ||
|
|
ConfigFile.GetBool(ConfigSection, TEXT("FilterEngineContent"), bFilterEngineContentFromIni))
|
|
{
|
|
bFilterEngineContent = bFilterEngineContentFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tFilterEngineContent : %s"), bFilterEngineContent ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].FilterEngineContent from config file!"));
|
|
}
|
|
|
|
bool bFilterEnginePluginContentFromIni = true;
|
|
if (ConfigFile.GetBool(LegacyConfigSection, TEXT("FilterEnginePluginContent"), bFilterEnginePluginContentFromIni) ||
|
|
ConfigFile.GetBool(ConfigSection, TEXT("FilterEnginePluginContent"), bFilterEnginePluginContentFromIni))
|
|
{
|
|
bFilterEnginePluginContent = bFilterEnginePluginContentFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tFilterEnginePluginContent : %s"), bFilterEnginePluginContent ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].FilterEnginePluginContent from config file!"));
|
|
}
|
|
|
|
// Optional
|
|
bool bFilterMapContentFromIni = false;
|
|
if (ConfigFile.GetBool(ConfigSection, TEXT("FilterMapContent"), bFilterMapContentFromIni))
|
|
{
|
|
bFilterMapContent = bFilterMapContentFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tFilterMapContent : %s"), bFilterMapContent ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].FilterMapContent from config file!"));
|
|
}
|
|
|
|
// Optional
|
|
TArray<FString> DisabledAssetTypesFromIni;
|
|
if (ConfigFile.GetArray(LegacyConfigSection, TEXT("DisabledAsset"), DisabledAssetTypesFromIni) > 0 ||
|
|
ConfigFile.GetArray(ConfigSection, TEXT("DisabledAsset"), DisabledAssetTypesFromIni) > 0)
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tVirtualization is disabled for payloads of the following assets:"));
|
|
DisabledAssetTypes.Reserve(DisabledAssetTypesFromIni.Num());
|
|
for(const FString& AssetType : DisabledAssetTypesFromIni)
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("\t\t%s"), *AssetType);
|
|
DisabledAssetTypes.Add(FName(AssetType));
|
|
}
|
|
}
|
|
|
|
// Optional
|
|
bool bAllowSubmitIfVirtualizationFailedFromIni = true;
|
|
if (ConfigFile.GetBool(ConfigSection, TEXT("AllowSubmitIfVirtualizationFailed"), bAllowSubmitIfVirtualizationFailedFromIni))
|
|
{
|
|
bAllowSubmitIfVirtualizationFailed = bAllowSubmitIfVirtualizationFailedFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tAllowSubmitIfVirtualizationFailed : %s"), bAllowSubmitIfVirtualizationFailed ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].AllowSubmitIfVirtualizationFailed from config file!"));
|
|
}
|
|
|
|
// Optional
|
|
#if UE_VIRTUALIZATION_CONNECTION_LAZY_INIT == 0
|
|
bool bLazyInitConnectionsFromIni = true;
|
|
if (ConfigFile.GetBool(ConfigSection, TEXT("LazyInitConnections"), bLazyInitConnectionsFromIni))
|
|
{
|
|
bLazyInitConnections = bLazyInitConnectionsFromIni;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tLazyInitConnections : %s"), bLazyInitConnections ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.VirtualizationModule].LazyInitConnections from config file!"));
|
|
}
|
|
#else
|
|
bLazyInitConnections = true;
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tLazyInitConnections : %s (set by code)"), bLazyInitConnections ? TEXT("true") : TEXT("false"));
|
|
#endif //UE_VIRTUALIZATION_CONNECTION_LAZY_INIT
|
|
|
|
// Check for any legacy settings and print them out (easier to do this in one block rather than one and time)
|
|
{
|
|
// Entries that are allows to be in [Core.ContentVirtualization
|
|
TArrayView<const TCHAR* const> AllowedEntries = { TEXT("SystemName") , TEXT("LazyInit") };
|
|
|
|
TArray<FString> LegacyEntries;
|
|
if (const FConfigSection* LegacySection = ConfigFile.Find(LegacyConfigSection))
|
|
{
|
|
for (const TPair<FName, FConfigValue>& It : *LegacySection)
|
|
{
|
|
FString Name = It.Key.ToString();
|
|
|
|
if (!AllowedEntries.Contains(Name))
|
|
{
|
|
LegacyEntries.Add(MoveTemp(Name));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!LegacyEntries.IsEmpty())
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\tFound %d legacy ini file settings under [Core.ContentVirtualization] that should be moved to [Core.VirtualizationModule]"), LegacyEntries.Num());
|
|
for (const FString& LegacyEntry : LegacyEntries)
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\t\t%s"), *LegacyEntry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::ApplySettingsFromFromCmdline()
|
|
{
|
|
if (!bLazyInitConnections && FParse::Param(FCommandLine::Get(), TEXT("VA-LazyInitConnections")))
|
|
{
|
|
bLazyInitConnections = true;
|
|
UE_LOG(LogVirtualization, Display, TEXT("Cmdline has set the virtualization system backends to lazy init their connections"));
|
|
}
|
|
|
|
if (bAllowPackageVirtualization && FParse::Param(FCommandLine::Get(), TEXT("VA-SkipPkgVirtualization")))
|
|
{
|
|
bAllowPackageVirtualization = false;
|
|
UE_LOG(LogVirtualization, Warning, TEXT("The virtualization process has been disabled via the command line"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::ApplySettingsFromCVar()
|
|
{
|
|
if (!bLazyInitConnections && CVarLazyInitConnections.GetValueOnAnyThread())
|
|
{
|
|
bLazyInitConnections = true;
|
|
UE_LOG(LogVirtualization, Display, TEXT("CVar has set the virtualization system backends to lazy init their connections"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::ApplyDebugSettingsFromFromCmdline()
|
|
{
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("VA-SingleThreaded")))
|
|
{
|
|
DebugValues.bSingleThreaded = true;
|
|
UE_LOG(LogVirtualization, Warning, TEXT("Cmdline has set the virtualization system to run single threaded"));
|
|
}
|
|
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("VA-ValidatePushes")))
|
|
{
|
|
DebugValues.bValidateAfterPush = true;
|
|
UE_LOG(LogVirtualization, Warning, TEXT("Cmdline has set the virtualization system to pull each payload after pushing to either local or persistent storage"));
|
|
}
|
|
|
|
FString CmdlineGraphName;
|
|
if (FParse::Value(FCommandLine::Get(), TEXT("-VA-BackendGraph="), CmdlineGraphName))
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("Backend graph overriden from the cmdline: '%s'"), *CmdlineGraphName);
|
|
BackendGraphName = CmdlineGraphName;
|
|
}
|
|
|
|
FString MissOptions;
|
|
if (FParse::Value(FCommandLine::Get(), TEXT("-VA-MissBackends="), MissOptions))
|
|
{
|
|
MissOptions.ParseIntoArray(DebugValues.MissBackends, TEXT("+"), true);
|
|
|
|
UE_LOG(LogVirtualization, Warning, TEXT("Cmdline has disabled payload pulling for the following backends:"));
|
|
for (const FString& Backend : DebugValues.MissBackends)
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\t%s"), *Backend);
|
|
}
|
|
}
|
|
|
|
DebugValues.MissChance = 0.0f;
|
|
if (FParse::Value(FCommandLine::Get(), TEXT("-VA-MissChance="), DebugValues.MissChance))
|
|
{
|
|
DebugValues.MissChance = FMath::Clamp(DebugValues.MissChance, 0.0f, 100.0f);
|
|
|
|
UE_LOG(LogVirtualization, Warning, TEXT("Cmdline has set a %.1f%% chance of a payload pull failing"), DebugValues.MissChance);
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::RegisterConsoleCommands()
|
|
{
|
|
{
|
|
#if UE_USE_GLOBAL_CVAR
|
|
IConsoleVariable* Handle = IConsoleManager::Get().FindConsoleVariable(TEXT("VA.AllowPkgVirtualization"));
|
|
|
|
if (Handle != nullptr)
|
|
{
|
|
auto Callback = [this](IConsoleVariable* CVar)
|
|
{
|
|
this->bAllowPackageVirtualization = CVar->GetBool();
|
|
|
|
if (this->bAllowPackageVirtualization)
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("The virtualization process has been enabled via the cvar 'VA.SkipPkgVirtualization'"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("The virtualization process has been disabled via the cvar 'VA.SkipPkgVirtualization'"));
|
|
}
|
|
};
|
|
|
|
FDelegateHandle CallbackHandle = Handle->OnChangedDelegate().AddLambda(MoveTemp(Callback));
|
|
|
|
if (bAllowPackageVirtualization != Handle->GetBool())
|
|
{
|
|
Callback(Handle);
|
|
}
|
|
|
|
DebugValues.ConsoleDelegateHandles.Add({ Handle, CallbackHandle });
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("CVar VA.AllowPkgVirtualization could not be found and will not function"));
|
|
}
|
|
#else
|
|
bool bOriginalValue = bAllowPackageVirtualization;
|
|
|
|
IConsoleVariable* Handle = IConsoleManager::Get().RegisterConsoleVariableRef(
|
|
TEXT("VA.AllowPkgVirtualization"),
|
|
bAllowPackageVirtualization,
|
|
TEXT("When true submitting packages in the editor will no longer trigger the virtualization process")
|
|
);
|
|
|
|
auto Callback = [](IConsoleVariable* CVar)
|
|
{
|
|
if (CVar->GetBool())
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("The virtualization process has been enabled via the cvar 'VA.SkipPkgVirtualization'"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("The virtualization process has been disabled via the cvar 'VA.SkipPkgVirtualization'"));
|
|
}
|
|
};
|
|
|
|
// Log the change if the cvar was modified on the commandline
|
|
if (bOriginalValue != bAllowPackageVirtualization)
|
|
{
|
|
Callback(Handle);
|
|
}
|
|
|
|
Handle->OnChangedDelegate().AddLambda(MoveTemp(Callback));
|
|
|
|
DebugValues.ConsoleObjects.Add(Handle);
|
|
#endif // UE_USE_GLOBAL_CVAR
|
|
}
|
|
|
|
DebugValues.ConsoleObjects.Add(IConsoleManager::Get().RegisterConsoleCommand(
|
|
TEXT("VA.MissBackends"),
|
|
TEXT("A debug commnad which can be used to disable payload pulling on one or more backends"),
|
|
FConsoleCommandWithArgsAndOutputDeviceDelegate::CreateRaw(this, &FVirtualizationManager::OnUpdateDebugMissBackendsFromConsole)
|
|
));
|
|
|
|
DebugValues.ConsoleObjects.Add(IConsoleManager::Get().RegisterConsoleCommand(
|
|
TEXT("VA.MissChance"),
|
|
TEXT("A debug command which can be used to set the chance that a payload pull will fail"),
|
|
FConsoleCommandWithArgsAndOutputDeviceDelegate::CreateRaw(this, &FVirtualizationManager::OnUpdateDebugMissChanceFromConsole)
|
|
));
|
|
|
|
DebugValues.ConsoleObjects.Add(IConsoleManager::Get().RegisterConsoleCommand(
|
|
TEXT("VA.MissCount"),
|
|
TEXT("A debug command which can be used to cause the next X number of payload pulls to fail"),
|
|
FConsoleCommandWithArgsAndOutputDeviceDelegate::CreateRaw(this, &FVirtualizationManager::OnUpdateDebugMissCountFromConsole)
|
|
));
|
|
|
|
DebugValues.ConsoleObjects.Add(IConsoleManager::Get().RegisterConsoleVariableRef(
|
|
TEXT("VA.SingleThreaded"),
|
|
DebugValues.bSingleThreaded,
|
|
TEXT("When set the asset virtualization system will only access backends in a single threaded manner")
|
|
));
|
|
|
|
DebugValues.ConsoleObjects.Add(IConsoleManager::Get().RegisterConsoleVariableRef(
|
|
TEXT("VA.ValidatePushes"),
|
|
DebugValues.bValidateAfterPush,
|
|
TEXT("When set the asset virtualization system will pull each payload after pushing to either local or persistent storage")
|
|
));
|
|
}
|
|
|
|
void FVirtualizationManager::OnUpdateDebugMissBackendsFromConsole(const TArray<FString>& Args, FOutputDevice& OutputDevice)
|
|
{
|
|
if (Args.IsEmpty())
|
|
{
|
|
OutputDevice.Log(TEXT("VA.MissBackends command help"));
|
|
OutputDevice.Log(TEXT("This command allows you to disable the pulling of payloads by specific backends"));
|
|
OutputDevice.Log(TEXT(""));
|
|
OutputDevice.Log(TEXT("Commands:"));
|
|
OutputDevice.Log(TEXT("VA.MissBackends reset - Empties the list of backends, everything will function normally"));
|
|
OutputDevice.Log(TEXT("VA.MissBackends list - Prints the list of backends affected"));
|
|
OutputDevice.Log(TEXT("VA.MissBackends set Name0 Name1 - List each backend that you want to fail to pull payloads"));
|
|
OutputDevice.Log(TEXT("VA.MissBackends set All - All backends will fail to pull payloads"));
|
|
OutputDevice.Log(TEXT(""));
|
|
OutputDevice.Log(TEXT("Valid backend names:"));
|
|
|
|
for (const TUniquePtr<IVirtualizationBackend>& Backend : AllBackends)
|
|
{
|
|
OutputDevice.Logf(TEXT("\t%s"), *Backend->GetConfigName());
|
|
}
|
|
}
|
|
else if (Args.Num() == 1)
|
|
{
|
|
if (Args[0] == TEXT("reset"))
|
|
{
|
|
DebugValues.MissBackends.Empty();
|
|
UpdateBackendDebugState();
|
|
}
|
|
else if (Args[0] == TEXT("list"))
|
|
{
|
|
if (!DebugValues.MissBackends.IsEmpty())
|
|
{
|
|
OutputDevice.Log(TEXT("Disabled backends:"));
|
|
for (const FString& Backend : DebugValues.MissBackends)
|
|
{
|
|
OutputDevice.Logf(TEXT("\t%s"), *Backend);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OutputDevice.Log(TEXT("No backends are disabled"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OutputDevice.Log(ELogVerbosity::Error, TEXT("Invalid args for the VA.MissBackends command!"));
|
|
}
|
|
}
|
|
else if (Args[0] == TEXT("set"))
|
|
{
|
|
DebugValues.MissBackends.Empty(Args.Num() - 1);
|
|
|
|
for (int32 Index = 1; Index < Args.Num(); ++Index)
|
|
{
|
|
DebugValues.MissBackends.Add(Args[Index]);
|
|
}
|
|
|
|
UpdateBackendDebugState();
|
|
}
|
|
else
|
|
{
|
|
OutputDevice.Log(ELogVerbosity::Error, TEXT("Invalid args for the VA.MissBackends command!"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::OnUpdateDebugMissChanceFromConsole(const TArray<FString>& Args, FOutputDevice& OutputDevice)
|
|
{
|
|
if (Args.IsEmpty())
|
|
{
|
|
OutputDevice.Log(TEXT("VA.MissChance command help"));
|
|
OutputDevice.Log(TEXT("This command allows you to set the chance (in percent) that a payload pull request will just fail"));
|
|
OutputDevice.Log(TEXT(""));
|
|
OutputDevice.Log(TEXT("Commands:"));
|
|
OutputDevice.Log(TEXT("VA.MissChance show - prints the current miss percent chance"));
|
|
OutputDevice.Log(TEXT("VA.MissChance set Num - Sets the miss percent chance to the given value"));
|
|
}
|
|
else if (Args.Num() == 1 && Args[0] == TEXT("show"))
|
|
{
|
|
OutputDevice.Logf(TEXT("Current debug miss chance: %.1f%%"), DebugValues.MissChance);
|
|
}
|
|
else if (Args.Num() == 2 && Args[0] == TEXT("set"))
|
|
{
|
|
if (::LexTryParseString(DebugValues.MissChance, *Args[1]))
|
|
{
|
|
DebugValues.MissChance = FMath::Clamp(DebugValues.MissChance, 0.0f, 100.0f);
|
|
OutputDevice.Logf(TEXT("Current debug miss chance set to %.1f%%"), DebugValues.MissChance);
|
|
}
|
|
else
|
|
{
|
|
DebugValues.MissChance = 0.0f;
|
|
OutputDevice.Log(ELogVerbosity::Error, TEXT("Invalid value, current debug miss chance reset to 0.0%"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OutputDevice.Log(ELogVerbosity::Error, TEXT("Invalid args for the VA.MissChance command!"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::OnUpdateDebugMissCountFromConsole(const TArray<FString>& Args, FOutputDevice& OutputDevice)
|
|
{
|
|
if (Args.IsEmpty())
|
|
{
|
|
OutputDevice.Log(TEXT("VA.MissCount command help"));
|
|
OutputDevice.Log(TEXT("This command allows you to set the next X number of payload pulls to fail"));
|
|
OutputDevice.Log(TEXT(""));
|
|
OutputDevice.Log(TEXT("Commands:"));
|
|
OutputDevice.Log(TEXT("VA.MissCount show - prints the current number of future payload pulls that will fail"));
|
|
OutputDevice.Log(TEXT("VA.MissChance set Num - Sets the number of future payload pulls to fail"));
|
|
}
|
|
else if (Args.Num() == 1 && Args[0] == TEXT("show"))
|
|
{
|
|
// DebugMissCount could end up negative if many threads are pulling at once, so clamp to 0 as the min value
|
|
const int32 Value = FMath::Max(DebugValues.MissCount.load(std::memory_order_relaxed), 0);
|
|
OutputDevice.Logf(TEXT("The next '%d' payload pulls will fail"), Value);
|
|
}
|
|
else if (Args.Num() == 2 && Args[0] == TEXT("set"))
|
|
{
|
|
int32 ValueToSet = 0;
|
|
if (::LexTryParseString(ValueToSet, *Args[1]))
|
|
{
|
|
DebugValues.MissCount.store(ValueToSet, std::memory_order_relaxed);
|
|
OutputDevice.Logf(TEXT("The next '%d' payload pulls have been set to fail"), ValueToSet);
|
|
}
|
|
else
|
|
{
|
|
DebugValues.MissCount.store(0, std::memory_order_relaxed);
|
|
OutputDevice.Log(ELogVerbosity::Error, TEXT("Invalid value, the number of future payload pulls to fail has been set to zero"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OutputDevice.Log(ELogVerbosity::Error, TEXT("Invalid args for the VA.MissCount command!"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::UpdateBackendDebugState()
|
|
{
|
|
for (TUniquePtr<IVirtualizationBackend>& Backend : AllBackends)
|
|
{
|
|
const bool bDisable = ShouldDebugDisablePulling(Backend->GetConfigName());
|
|
Backend->SetOperationDebugState(IVirtualizationBackend::EOperations::Pull, bDisable);
|
|
}
|
|
}
|
|
|
|
bool FVirtualizationManager::ShouldDebugDisablePulling(FStringView BackendConfigName) const
|
|
{
|
|
if (DebugValues.MissBackends.IsEmpty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (DebugValues.MissBackends[0] == TEXT("All"))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (const FString& Name : DebugValues.MissBackends)
|
|
{
|
|
if (Name == BackendConfigName)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FVirtualizationManager::ShouldDebugFailPulling()
|
|
{
|
|
// We don't want to decrement on every function call to avoid DebugMissCount
|
|
// underflowing, so we only try to decrement if the count is positive.
|
|
// It doesn't really matter if the value ends up a little bit negative.
|
|
if (DebugValues.MissCount.load(std::memory_order_relaxed) > 0)
|
|
{
|
|
if (DebugValues.MissCount.fetch_sub(1, std::memory_order_relaxed) > 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (DebugValues.MissChance == 0.0f)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Could consider adding a lock here, although FRandomStream
|
|
// is thread safe, many threads hitting it could cause a few
|
|
// threads to get the same results.
|
|
// Since this is a debug function and the percent is only a
|
|
// rough guide, adding a lock is considered overkill. This
|
|
// should only be done if in the future we decide that we want
|
|
// more accuracy.
|
|
static FRandomStream RandomStream(NAME_None);
|
|
|
|
const float RandValue = RandomStream.FRand() * 100.0f;
|
|
return RandValue <= DebugValues.MissChance;
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::MountBackends(const FConfigFile& ConfigFile)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::MountBackends);
|
|
|
|
const FRegistedFactories FactoryLookupTable = FindBackendFactories();
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("Found %d backend factories"), FactoryLookupTable.Num());
|
|
|
|
const TCHAR* GraphName = *BackendGraphName;
|
|
|
|
if(!ConfigFile.DoesSectionExist(GraphName))
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the backend graph: '%s' [ini=%s]."), GraphName, *GEngineIni);
|
|
}
|
|
|
|
UE_LOG(LogVirtualization, Display, TEXT("Mounting virtualization backend graph: '%s'"), GraphName);
|
|
|
|
// It is important to parse the local storage hierarchy first so those backends will show up before the
|
|
// persistent storage backends in 'PullEnabledBackends'.
|
|
ParseHierarchy(ConfigFile, GraphName, TEXT("CacheStorageHierarchy"), TEXT("LocalStorageHierarchy"), FactoryLookupTable, CacheStorageBackends);
|
|
ParseHierarchy(ConfigFile, GraphName, TEXT("PersistentStorageHierarchy"), nullptr, FactoryLookupTable, PersistentStorageBackends);
|
|
|
|
// Apply and disabled backends from the command line
|
|
UpdateBackendDebugState();
|
|
}
|
|
|
|
void FVirtualizationManager::ParseHierarchy(const FConfigFile& ConfigFile, const TCHAR* GraphName, const TCHAR* HierarchyKey, const TCHAR* LegacyHierarchyKey, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
|
|
{
|
|
bool bFoundHierarchy = false;
|
|
FString HierarchyData;
|
|
|
|
if (LegacyHierarchyKey != nullptr && ConfigFile.GetValue(GraphName, LegacyHierarchyKey, HierarchyData))
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\tFound legacy HierarchyKey '%s', rename to '%s'"), LegacyHierarchyKey, HierarchyKey);
|
|
bFoundHierarchy = true;
|
|
}
|
|
else if (ConfigFile.GetValue(GraphName, HierarchyKey, HierarchyData))
|
|
{
|
|
bFoundHierarchy = true;
|
|
}
|
|
|
|
if (bFoundHierarchy)
|
|
{
|
|
if (HierarchyData.IsEmpty())
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("\tThe '%s' entry for backend graph '%s' is empty [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
|
|
}
|
|
|
|
const TArray<FString> Entries = ParseEntries(HierarchyData);
|
|
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tThe '%s' has %d backend(s)"), HierarchyKey, Entries.Num());
|
|
|
|
for (const FString& Entry : Entries)
|
|
{
|
|
CreateBackend(ConfigFile, GraphName, Entry, FactoryLookupTable, PushArray);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("\tNo entries for '%s' in the content virtualization backend graph '%s' [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
|
|
}
|
|
}
|
|
|
|
bool FVirtualizationManager::CreateBackend(const FConfigFile& ConfigFile, const TCHAR* GraphName, const FString& ConfigEntryName, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
|
|
{
|
|
// All failures in this method are considered fatal, however it still returns true/false in case we decide
|
|
// to be more forgiving in the future.
|
|
UE_LOG(LogVirtualization, Display, TEXT("Mounting backend entry '%s'"), *ConfigEntryName);
|
|
|
|
FString BackendData;
|
|
if (!ConfigFile.GetValue(GraphName, *ConfigEntryName, BackendData))
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the entry '%s' in the content virtualization backend graph '%s' [ini=%s]."), *ConfigEntryName, GraphName, *GEngineIni);
|
|
return false;
|
|
}
|
|
|
|
FString BackendType;
|
|
if (FParse::Value(*BackendData, TEXT("Type="), BackendType) && !BackendType.IsEmpty())
|
|
{
|
|
// Put the rest of the ini file entry into a string to pass to the backend.
|
|
FString Cmdine = BackendData.RightChop(BackendData.Find(BackendType) + BackendType.Len());
|
|
Cmdine.RemoveFromEnd(TEXT(")"));
|
|
|
|
UE::Virtualization::IVirtualizationBackendFactory* const* FactoryPtr = FactoryLookupTable.Find(FName(BackendType));
|
|
if (FactoryPtr != nullptr && *FactoryPtr != nullptr)
|
|
{
|
|
IVirtualizationBackendFactory* Factory = *FactoryPtr;
|
|
TUniquePtr<IVirtualizationBackend> Backend = Factory->CreateInstance(ProjectName, ConfigEntryName);
|
|
|
|
if (Backend == nullptr)
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("IVirtualizationBackendFactory '%s' failed to create an instance!"), *Factory->GetName().ToString());
|
|
return false;
|
|
|
|
}
|
|
|
|
if (Backend->Initialize(Cmdine))
|
|
{
|
|
AddBackend(MoveTemp(Backend), PushArray);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Backend '%s' reported errors when initializing"), *ConfigEntryName);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("No backend factory found that can create the type '%s'"), *BackendType);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("No 'Type=' entry found for '%s' in the config file"), *ConfigEntryName);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FVirtualizationManager::AddBackend(TUniquePtr<IVirtualizationBackend> Backend, FBackendArray& PushArray)
|
|
{
|
|
checkf(!AllBackends.Contains(Backend), TEXT("Adding the same virtualization backend (%s) multiple times!"), *Backend->GetDebugName());
|
|
|
|
// Move ownership of the backend to AllBackends
|
|
AllBackends.Add(MoveTemp(Backend));
|
|
|
|
// Get a reference pointer to use in the other backend arrays
|
|
IVirtualizationBackend* BackendRef = AllBackends.Last().Get();
|
|
check(BackendRef != nullptr);
|
|
|
|
if (BackendRef->IsOperationSupported(IVirtualizationBackend::EOperations::Pull))
|
|
{
|
|
PullEnabledBackends.Add(BackendRef);
|
|
}
|
|
|
|
if (BackendRef->IsOperationSupported(IVirtualizationBackend::EOperations::Push))
|
|
{
|
|
PushArray.Add(BackendRef);
|
|
}
|
|
|
|
// We immediately try to connect once the backend has been added.
|
|
// In the future this will be made async to avoid blocking the GameThread on startup
|
|
if (!bLazyInitConnections)
|
|
{
|
|
BackendRef->Connect();
|
|
}
|
|
else
|
|
{
|
|
bPendingBackendConnections = true;
|
|
}
|
|
|
|
COOK_STAT(Profiling::CreateStats(*BackendRef));
|
|
}
|
|
|
|
void FVirtualizationManager::EnsureBackendConnections()
|
|
{
|
|
if (bPendingBackendConnections)
|
|
{
|
|
// Only allow one thread to initialize the system at a time
|
|
static FCriticalSection InitCS;
|
|
|
|
FScopeLock _(&InitCS);
|
|
if (bPendingBackendConnections)
|
|
{
|
|
for (const TUniquePtr<IVirtualizationBackend>& Backend : AllBackends)
|
|
{
|
|
Backend->Connect();
|
|
}
|
|
|
|
bPendingBackendConnections = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::CachePayload(const FIoHash& Id, const FCompressedBuffer& Payload, const IVirtualizationBackend* BackendSource)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::CachePayload);
|
|
|
|
check(!bPendingBackendConnections);
|
|
|
|
// We start caching at the first (assumed to be fastest) local cache backend.
|
|
for (IVirtualizationBackend* BackendToCache : CacheStorageBackends)
|
|
{
|
|
if (BackendToCache == BackendSource)
|
|
{
|
|
return; // No point going past BackendSource
|
|
}
|
|
|
|
const bool bResult = TryCacheDataToBackend(*BackendToCache, Id, Payload);
|
|
UE_CLOG( !bResult, LogVirtualization, Warning,
|
|
TEXT("Failed to cache payload '%s' to backend '%s'"),
|
|
*LexToString(Id),
|
|
*BackendToCache->GetDebugName());
|
|
|
|
// Debug operation to validate that the payload we just cached can be retrieved from storage
|
|
if (DebugValues.bValidateAfterPush && bResult && BackendToCache->IsOperationSupported(IVirtualizationBackend::EOperations::Pull))
|
|
{
|
|
FCompressedBuffer PulledPayload = PullDataFromBackend(*BackendToCache, Id);
|
|
checkf( Payload.GetRawHash() == PulledPayload.GetRawHash(),
|
|
TEXT("[%s] Failed to pull payload '%s' after it was cached to backend"),
|
|
*BackendToCache->GetDebugName(),
|
|
*LexToString(Id));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FVirtualizationManager::TryCacheDataToBackend(IVirtualizationBackend& Backend, const FIoHash& Id, const FCompressedBuffer& Payload)
|
|
{
|
|
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetCacheStats(Backend)));
|
|
|
|
FPushRequest Request(Id, Payload, FString());
|
|
|
|
if (Backend.PushData(MakeArrayView(&Request, 1)))
|
|
{
|
|
if (Request.GetResult().WasPushed())
|
|
{
|
|
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool FVirtualizationManager::TryPushDataToBackend(IVirtualizationBackend& Backend, TArrayView<FPushRequest> Requests)
|
|
{
|
|
COOK_STAT(FCookStats::CallStats & Stats = Profiling::GetPushStats(Backend));
|
|
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Stats));
|
|
COOK_STAT(Timer.TrackCyclesOnly());
|
|
|
|
const bool bPushResult = Backend.PushData(Requests);
|
|
|
|
#if ENABLE_COOK_STATS
|
|
if (bPushResult)
|
|
{
|
|
Timer.AddHit(0);
|
|
|
|
const bool bIsInGameThread = IsInGameThread();
|
|
|
|
for (const FPushRequest& Request : Requests)
|
|
{
|
|
if (Request.GetResult().WasPushed())
|
|
{
|
|
Stats.Accumulate(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter, 1l, bIsInGameThread);
|
|
Stats.Accumulate(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes, Request.GetPayloadSize(), bIsInGameThread);
|
|
}
|
|
}
|
|
}
|
|
#endif // ENABLE_COOK_STATS
|
|
|
|
return bPushResult;
|
|
}
|
|
|
|
FCompressedBuffer FVirtualizationManager::PullDataFromAllBackends(const FIoHash& Id)
|
|
{
|
|
if (ShouldDebugFailPulling())
|
|
{
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("Debug miss chance (%.1f%%) invoked when pulling payload '%s'"), DebugValues.MissChance, *LexToString(Id));
|
|
return FCompressedBuffer();
|
|
}
|
|
|
|
for (IVirtualizationBackend* Backend : PullEnabledBackends)
|
|
{
|
|
// Skip if pulling has been disabled on this backend for debug purposes
|
|
if (Backend->IsOperationDebugDisabled(IVirtualizationBackend::EOperations::Pull))
|
|
{
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("Pulling from backend '%s' is debug disabled for payload '%s'"), *Backend->GetDebugName(), *LexToString(Id));
|
|
continue;
|
|
}
|
|
|
|
if (Backend->GetConnectionStatus() != IVirtualizationBackend::EConnectionStatus::Connected)
|
|
{
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("Cannot pull from backend '%s' as it is not connected"), *Backend->GetDebugName());
|
|
continue;
|
|
}
|
|
|
|
FCompressedBuffer Payload = PullDataFromBackend(*Backend, Id);
|
|
|
|
if (Payload)
|
|
{
|
|
if (bEnableCacheAfterPull)
|
|
{
|
|
CachePayload(Id, Payload, Backend);
|
|
}
|
|
|
|
UE_LOG(LogVirtualization, VeryVerbose, TEXT("[%s] pulled payload '%s'"), *Backend->GetDebugName(), *LexToString(Id));
|
|
|
|
return Payload;
|
|
}
|
|
}
|
|
|
|
return FCompressedBuffer();
|
|
}
|
|
|
|
FCompressedBuffer FVirtualizationManager::PullDataFromBackend(IVirtualizationBackend& Backend, const FIoHash& Id)
|
|
{
|
|
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPullStats(Backend)));
|
|
FCompressedBuffer Payload = Backend.PullData(Id);
|
|
|
|
if (!Payload.IsNull())
|
|
{
|
|
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
|
|
}
|
|
|
|
return Payload;
|
|
}
|
|
|
|
|
|
bool FVirtualizationManager::ShouldVirtualizeAsset(const UObject* OwnerObject) const
|
|
{
|
|
if (OwnerObject == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const UClass* OwnerClass = OwnerObject->GetClass();
|
|
if (OwnerClass == nullptr)
|
|
{
|
|
// TODO: Not actually sure if the class being nullptr is reasonable or if we should warn/error here?
|
|
return true;
|
|
}
|
|
|
|
const FName ClassName = OwnerClass->GetFName();
|
|
return DisabledAssetTypes.Find(ClassName) == nullptr;
|
|
}
|
|
|
|
bool FVirtualizationManager::ShouldVirtualizePackage(const FPackagePath& PackagePath) const
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::ShouldVirtualizePackage);
|
|
|
|
// We require a valid mounted path for filtering
|
|
if (!PackagePath.IsMountedPath())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
TStringBuilder<256> PackageName;
|
|
PackagePath.AppendPackageName(PackageName);
|
|
|
|
TStringBuilder<64> MountPointName;
|
|
TStringBuilder<256> MountPointPath;
|
|
TStringBuilder<256> RelativePath;
|
|
|
|
if (!FPackageName::TryGetMountPointForPath(PackageName, MountPointName, MountPointPath, RelativePath))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (bFilterEngineContent)
|
|
{
|
|
// Do not virtualize engine content
|
|
if (MountPointName.ToView() == TEXT("/Engine/"))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (bFilterEnginePluginContent)
|
|
{
|
|
// Do not virtualize engine plugin content
|
|
if (FPaths::IsUnderDirectory(MountPointPath.ToString(), FPaths::EnginePluginsDir()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const UVirtualizationFilterSettings* Settings = GetDefault<UVirtualizationFilterSettings>();
|
|
if (Settings != nullptr)
|
|
{
|
|
auto DoesMatch = [](const TArray<FString>& Paths, const FStringView& PackagePath) -> bool
|
|
{
|
|
for (const FString& PathToMatch : Paths)
|
|
{
|
|
if (PathToMatch.EndsWith(TEXT("/")))
|
|
{
|
|
// Directory path, exclude everything under it
|
|
if (PackagePath.StartsWith(PathToMatch))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Path to an asset, exclude if it matches exactly
|
|
if (PackagePath == PathToMatch)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
const FStringView PackageNameView = PackageName.ToView();
|
|
|
|
if (DoesMatch(Settings->ExcludePackagePaths, PackageNameView))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (DoesMatch(Settings->IncludePackagePaths, PackageNameView))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// The package is not in any of the include/exclude paths so we use the default behavior
|
|
return ShouldVirtualizeAsDefault();
|
|
}
|
|
|
|
bool FVirtualizationManager::ShouldVirtualize(const FString& Context) const
|
|
{
|
|
// First see if we can convert the context from a raw string to a valid package path.
|
|
// If we can extract a package path then we should use the package filtering code
|
|
// path instead.
|
|
FPackagePath PackagePath;
|
|
if (FPackagePath::TryFromPackageName(Context, PackagePath))
|
|
{
|
|
return ShouldVirtualizePackage(PackagePath);
|
|
}
|
|
|
|
if (FPackagePath::TryFromMountedName(Context, PackagePath))
|
|
{
|
|
return ShouldVirtualizePackage(PackagePath);
|
|
}
|
|
|
|
// The package is not in any of the include/exclude paths so we use the default behavior
|
|
return ShouldVirtualizeAsDefault();
|
|
}
|
|
|
|
bool FVirtualizationManager::ShouldVirtualizeAsDefault() const
|
|
{
|
|
switch (FilteringMode)
|
|
{
|
|
case EPackageFilterMode::OptOut:
|
|
return true;
|
|
case EPackageFilterMode::OptIn:
|
|
return false;
|
|
default:
|
|
checkNoEntry();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // namespace UE::Virtualization
|
|
|
|
#undef LOCTEXT_NAMESPACE |