Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/WaveShaper.cpp
Josh Markiewicz d79515867d Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00

40 lines
741 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DSP/WaveShaper.h"
#include "DSP/Dsp.h"
namespace Audio
{
FWaveShaper::FWaveShaper()
: Amount(1.0f)
, AtanAmount(FMath::Atan(Amount))
, OutputGain(1.0f)
{
}
FWaveShaper::~FWaveShaper()
{
}
void FWaveShaper::Init(const float InSampleRate)
{
}
void FWaveShaper::SetAmount(const float InAmount)
{
Amount = FMath::Max(InAmount, SMALL_NUMBER);
AtanAmount = FMath::Atan(Amount);
}
void FWaveShaper::SetOutputGainDb(const float InGainDb)
{
OutputGain = Audio::ConvertToLinear(InGainDb);
}
void FWaveShaper::ProcessAudio(const float InSample, float& OutSample)
{
OutSample = OutputGain * FMath::Atan(InSample * Amount) / AtanAmount;
}
}