You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
A previous change moved the signal to the game/editor that it's okay to continue to after the crash report client was completely done with sending and resolving callstacks, because it was assumed that there was a syncronization problem. However that proved to be another issue, so moving the signal back to where it was originally. This should make the editor only "freeze" a short time, while necessary data is collected. #jira UE-82333 #rb pj.kack (ushell-p4-cherrypick of 9868282 by Johan.Berg) #ROBOMERGE-SOURCE: CL 9868804 in //UE4/Release-4.24/... #ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178) [CL 9868810 by johan berg in Main branch]