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- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main - skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation #rb none #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: josh.markiewicz #ROBOMERGE-SOURCE: CL 8321295 in //UE4/Main/... #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v403-8382528) [CL 8393012 by ben marsh in Dev-Build branch]
70 lines
1.3 KiB
C#
70 lines
1.3 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameProjectGeneration : ModuleRules
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{
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public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"HardwareTargeting",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"DesktopPlatform",
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"LauncherPlatform",
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"MainFrame",
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"AddContentDialog",
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"HardwareTargeting",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"ApplicationCore",
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"AppFramework",
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"ClassViewer",
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"Core",
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"InputCore",
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"Projects",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"TargetPlatform",
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"UnrealEd",
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"DesktopPlatform",
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"LauncherPlatform",
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"HardwareTargeting",
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"AddContentDialog",
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"AudioMixer",
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"AudioMixerCore"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"Documentation",
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"MainFrame",
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}
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);
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if(Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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