Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/SModifierItemRow.h
Chris Gagnon 80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00

24 lines
706 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SModifierListview.h"
/** Listview row widget representing a single modifier instance */
class SModifierItemRow : public STableRow<ModifierListviewItem>
{
public:
SLATE_BEGIN_ARGS(SModifierItemRow) {}
SLATE_ARGUMENT(FOnSingleModifier, OnOpenModifier);
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, const ModifierListviewItem& Item);
FReply OnDoubleClicked(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent);
protected:
FText GetInstanceText() const;
protected:
ModifierListviewItem InternalItem;
FOnSingleModifier OnOpenModifier;
};